• Jacko415 - November 24, 2014 3:51 p.m.

    If you're at the second fog gate in any area in Dark Souls... Heal the fuck up.
  • TheMegaBrony - October 19, 2014 7:44 p.m.

    "That random, friendly NPC starts getting a bit twitchy" Double from Megaman X4, Protoman in the fanmade Megaman Unlimited, and BOB from the Flash game Pixel Mission. "The kindly old quest-giver gets a bit aggressive upon your return" Rudy the Clown from Wario Land 3, Magolor from Kirby's Return to Dreamland, Elpizo from Megaman Zero 2, the commissioner from Ninja Baseball Batman, and Sirius from Bomberman 64 (last one after you get all the Gold Cards.)
  • Onyx26 - March 17, 2014 12:47 p.m.

    Two minor alterations of what is already on this list: The auto save icon kicks in after a long journey through a location instead of a save point; and instead of the music fading, the music picks up or changes drastically. Also, a door or pathway is finally unlocked/opened after having to do a series of tasks to make it available.
  • Vonter - January 25, 2014 2:36 p.m.

    "The thing you're looking for is lying in a huge open field." "An ominous life-like statue."
  • GoldenEagle1476 - January 23, 2014 9:47 p.m.

    The music that plays when a tank is approaching in Left 4 Dead. I know that all of the special infected have different musical tunes, but the tank especially is dread inducing, and can be looked at as a boss.
  • artcellrox - January 23, 2014 7:30 a.m.

    >Don’t trust old people, kids. They’re selfish, manipulative, and nothing but a drain upon the young. Or worse: they'll paint their schween and make you "grab your destiny", if you know what I mean. ... please tell me someone on this site gets the reference. ;~;
  • bearded-snorlax - August 1, 2014 2:20 p.m.

  • Shayz - January 23, 2014 2:20 a.m.

    The only one that I can think of would be every time that you start running into dead ends everywhere because you don't have a specific item or ability...and then of course the next boss fight has that specific item you need to figure out all of the puzzles with. Games like Metroid or Zelda.
  • GOD - January 22, 2014 9:15 p.m.

    Sign that a boss fight is coming? You just beat the final boss in a game from Japan.
  • garnsr - January 22, 2014 4:30 p.m.

    The big room is usually a boss fight if there's no cover scattered around. If there is, it could just be a big fight with a flood of smaller enemies.
  • winner2 - January 22, 2014 1:43 p.m.

    You see a lone, unguarded giant object.
  • Rub3z - January 22, 2014 2:26 p.m.

    Dark Souls really nailed this one with the Sif boss fight, in which the lone, unguarded object in question is littered with the many swords, large and small, of so many previous adventurers who dared provoke Artorias' grave. That's one tell that's also left out... you start seeing more and more dead stuff pile up, or evidence of slain adventurers who came before you. Bones, guts, weaponry, etc.
  • winner2 - January 22, 2014 6:30 p.m.

    Sif is exactly what I was thinking of when I typed that. Such a memorable boss.
  • Jacko415 - November 24, 2014 3:54 p.m.

    I thought Sif was lame and very easy. (But probably because I played DS2 first and had an especially hard time with the rat vanguard)
  • TheGreyWizard - January 22, 2014 10:18 a.m.

    Great article! May I add two more? 1. The door you just entered mysteriously locks itself. 2. The companion who was with you for so long, suddenly remembers he/she has something to take care of and leaves.
  • Elgyem - January 22, 2014 1:37 p.m.

    Also, you finally get through a door it took forever to open.
  • ihopethisisnotantistasblood - January 22, 2014 10:08 a.m.

    Gar-- Blue in the first pokemon games always caught me by surprise
  • Doctor_Pancakes - January 22, 2014 9:46 a.m.

    I love that you used a picture from Twin Snakes on the GCN! A very under appreciated update to a dated game! I'll never understand the people that hate the remake. It is night and day on which one plays better.
  • Descuffphoenix - January 22, 2014 8:48 a.m.

    I think the door thing is totally true in most fantasy games. It can be a "special" door. Or just a larger than life entrance with no door.
  • Jackonomics2.0 - January 22, 2014 8:47 a.m.

    Arkham Asylum had shitty bosses. Don't get me started on the final boss that ruins the essence of Batman. I like it when we can expect a boss, it lets you know that shits about to go down. Unexpected ones are even better. There are some bosses that exist that otherwise use that big circular open platform very well, its more or less if its actually fun or not, otherwise there are some bosses with different variations but are fucking boring.

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