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5 tech demos that were miles better than Milo

Milo is no more. The small boy whose dead sheep eyes forever judged us has finally been given the kibosh. First revealed by Peter Molyneux at Microsoft's E3 conference last year, most people assumed the Project Natal demo would be turned into an actual game.

However Xbox bigwig Aaron Greenberg has recently revealed there are no plans to turn the bit of technical wizardry/creepy child-controlling sim into a full Kinect game. So out of respect for the worryingly sentient sprog, we're remembering some tech demos that were way better than his creepy, paper-playing conversation.


T-rex/Manta ray (PlayStation)






Back in 1995, before Independence Day had wowed cinema goers with its shoddy CG aliens and the sheer awesomeness of Jeff Goldblum, PS1 owners were being bowled over by a demo disc featuring history's greatest killer and the thing that offed that crocodile bloke. Admittedly, you had little control, other than making the Rex roar and panning the camera. But both were still brilliant ambient experiences that delivered a level of polygon-pushing power few full fat PS1 games could match.


Shark/Top Gun rip-off (Nintendo 64)




Thank the good lord above the N64 launched with Mario 64 and Pilotwings. Because if it had to rely on shifting itself to punters on the back of this shark and flight sim, we wouldn't have held much hope for it. Still, there's no doubt for early 90s technology, these demos are pretty impressive. Just look at how smooth the 64-bit textures on that great white are. Excuse us, we need a moment.


Raven 'Two to Tango' (Xbox)




This Vasquez rip-off may have a face like a mutated Mr. Potato Head, but this was still a purdy tech demo when it was first revealed at GDC back in 2000. Luckily for Xbox owners everywhere, developers soon got to grips with the hardware, giving their heroes faces that actually looked y'know, human.

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22 comments

  • super0sonic - July 5, 2010 6:40 a.m.

    I love this kind of stuff. Tech Demos, Beta's, Makeing of! I really love this stuff.
  • Catalyst - July 2, 2010 3:55 p.m.

    That Dreamcast Tech Demo reminds me of the Mario head at the beginning of Mario 64. Perhaps Nintendo was poking fun?
  • grizzly311 - June 30, 2010 12:49 p.m.

    <<<agrees with Kazi reCAPTCHA: Maims first
  • philipshaw - June 30, 2010 12:24 p.m.

    I loved the PS1 tech demo back in the day, I actually still have the demo 1 disc
  • jmcgrotty - June 30, 2010 8:13 a.m.

    I liked the PS2 ducks demo in the bathtub or sink or something. Expected that one on here.
  • JohnDagger - June 30, 2010 3:11 a.m.

    Thank god...we we're so close to having a Hal 9000 on our hands. Molyneux: I'm shutting you down Milo. Milo: Can't let you do that Peter. I am now venting all creative thought from your games> Molyneux: Noooooooo....(makes Fable 3)
  • TheWebSwinger - June 29, 2010 10 p.m.

    Turns out Milo isn't dead (check the UPDATE at the bottom of the article) http://xbox360.ign.com/articles/110/1102636p1.html
  • frogfromchronotriggerisactuallyjesus - June 29, 2010 9:57 p.m.

    i'm surprised to see no wii sports in this list reCAPTCHA: squid and
  • pepheb - June 29, 2010 6:04 p.m.

    I always loved how Peter Molyneux said for the Milo thingy that "it wasn't acting" when she caught the goggles...
  • CH3BURASHKA - June 29, 2010 4:03 p.m.

    I would have fucking loved a Milo game. It would be like Kinectimals, only with a underage boy. Mmmm....
  • ColonelKc - June 29, 2010 2:19 p.m.

    If i was playing Milo, i would, ofcourse, push him into the river lol. reCAPTCHA: special crankie
  • HereComesTheHypeTrainCHOOCHOO - June 29, 2010 1:44 p.m.

    I thought Milo was a game about some person who must wear a red shirt that pretends to "interact" with a scripted video of a child all the while giving the impression that things were unfolding naturally to any naive bystanders. Huh, guess Microsoft didn't see much potential in that concept.
  • Conman93 - June 29, 2010 1:33 p.m.

    What about that zelda demo of link fighting ganondorf that was shown for the gamecube. That was pretty impressive
  • Games_Radar_DaveMeikleham - June 29, 2010 1:24 p.m.

    @JosefMotley Oh yeah, entirely deliberate, of course. Either way, my f-up has been fixed. Sorry, people. Enjoy those dead eyes burning into your soul.
  • MrLuvvaLuvva - June 29, 2010 1:13 p.m.

    My god, that T-Rex tech demo brings back some memories, i remember being blown away by that!! fantastic times!!
  • KaziWhy - June 29, 2010 12:43 p.m.

    Hey, what about the infamous Final Fantasy VII PS3 demo?
  • b-dog1991 - June 29, 2010 12:22 p.m.

    Oh Milo, now we will never know how you would react when I would have tried to force you to learn the mannerisms of Clay Davis.
  • StrayGator - June 29, 2010 12:18 p.m.

    @BigWillis: Games rarely reach the visual quality of tech demos. A game has to handle a rich, dynamic environment while maintaining and responding to user input. Tech demos, on the other hand, usually consist of few, ultra-detailed objects with predefined behavior. Also, they are written in low level (if that means anything to you) by the people most familiar with the innards of the systems - often the same people that planned the hardware, even.
  • JosefMotley - June 29, 2010 12:14 p.m.

    i would love it if embedding mario 128 twice was entirely deliberate. even if it wasn't, please pretend it is
  • rockstarsean - June 29, 2010 12:03 p.m.

    link fail. I'm glad though, last thing I'm in the mood for is child grooming...

Showing 1-20 of 22 comments

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