2K Games confirms layoffs at The Bureau: XCOM Declassified studio 2K Marin

2K Marin, the developer of The Bureau: XCOM Declassified and BioShock 2, has laid off a number of its employees. 2K Games addressed the staff reductions in a statement to Polygon.

"We can confirm staff reductions at 2K Marin," the publisher said. "While these were difficult decisions, we regularly evaluate our development efforts and have decided to reallocate creative resources. Our goal to create world-class video game titles remains unchanged."

The Bureau released in August to a tepid critical and commercial reception, after years of redesigns.

An unnamed source told Polygon that the "majority" of the studio has been let go and that the remaining developers are bound for Rod Fergusson's newly announced studio, which will also be located in the San Francisco Bay Area.

2K Games has not commented on the extent of the layoffs. A 2K representative provided the aforementioned statement when we asked if the reductions will impact The Bureau's slate of upcoming DLC.


  • Rhymenocerous - October 18, 2013 1:47 a.m.

    The Bureau is underrated in my opinion. Don't think of it as XCom, it's more like Mass Effect, only with genuinely good combat and squad commands that actually work. Glad I picked it up to be honest.
  • Redeater - October 17, 2013 3:07 p.m.

    I don't understand how they could have fucked up so severely. Bioshock 2/Minerva's Den was fantastic. This game looked great in the first couple trailers but then they completely "re-invented" it. I lost interest as soon as it crossed the line from Xfiles to Tron.
  • Bloodstorm - October 17, 2013 3:23 p.m.

    I think the thing that did this in was when they decided not to try and do something new with it, and tried to make it more like XCom: Enemy Unknown. Just didn't work.

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