15) Surprisingly, these levels do not seem to have been designed for speed running
Sylvania Castle repeatedly pulls you up, requiring you to activate a Marble Garden-style spinning wheel switch or jump on a series of moving platforms. It's not a bad thing, but the way the levels were so cunningly designed for this in Sonic 4: Episode I is one of the biggest reasons we awarded it a 9. Episode 2 may have similar levels or other routes we haven't yet discovered, but it's a much more channeled experience from what we've seen in this demo.
So there you have it – 15 things you didn't know about Sonic 4. Are we impressed? Yes. It looks significantly better than Episode 1, thanks to some beautiful scenery graphics and improved sense of depth. The lights on the trees in White Park Zone in particular make everything look very special. There doesn't seem to be anything majorly surprising to shake up the formula, which is a pity. But it looks much more inviting than its predecessor on first play, so should get a better reception when it's released later this year. More soon.