• Jdizzle - April 23, 2013 12:46 p.m.

    These are criticisms that every reviewer should have had in their reviews. For some reason this game was let off the hook. No one seemed to review the game part of the game which was generic and messy. All the npcs where wooden and dull with the exception of Elizabeth. It had a good story and great ending. But playing through it was a slog and left me disappointed the whole way through with only an occasional peak. Very overrated in the end.
  • Eo1spy - April 23, 2013 2:02 p.m.

    I have to agree with you. I was pretty bored quite a lot of the time when not in a cutscene, due in part to the removal of many things from Bioshock 1 & 2 (like hacking and visual gun upgrades), and like you said, the generic gameplay and forgettable npcs. I am still bewildered by all of the glowing reviews. I would give it 7/10 personally.
  • HerpingmyDerp69 - May 3, 2013 1:15 p.m.

    To me this game was fun for the first 2 hours, the gameplay wasn't that great, It was just Bioshock .5, seeing as it tried to be like it, but failed. The first 2 hours, had the exploration, and environment I wanted, but soon turned into, "Kill 200 people then move to the next area, and kill 200 more" If you really thought about it, you just murdered everybody in Columbia, for no valid reason. It was better in 2011, when Songbird was supposed to be a random threat, just dropping out of nowhere, you were supposed to sneak, and choose your fights, and Elizabeth actually DID SOMETHING, like tear a rain cloud in, and soak enemies so you could shock them. I wanted Bioshock Infinite, Not Bioshock .5. What people don't realize is the 2011 game was ready to go, but Levine pulled it back,and rewrote it in 6 months.
  • Weezin - April 23, 2013 12:20 p.m.

    Most of these are legit but the world not knowing about Columbia is wrong. They knew. Columbia doesn't exist in Booker's world. And as for the "are you sure you want to leave" dialog. I think that's fine because it indicated when you might not be able to backtrack and maybe you should finish looking around that area. That was an obvious game design decision.
  • jack-hentschell - April 23, 2013 12:41 p.m.

    This. And the "selective tearing" is actually explained. Elizabeth couldn't create tears as long as her tower was up acting essentially as a leash on her power. I don't remember exactly how that work, but at least it was an explanation. She was only able to open tears that were already there.
  • Weezin - April 23, 2013 12:46 p.m.

    Yeah. Even the vigors had an explanation really. They were just being marketed at the fair at the beginning of the game. You even hear an npc saying that he'll wait til Fink sorts out the bugs in his elixirs... or something to that effect. I'm guessing Fink got the idea from Rapture anyways.
  • Weezin - April 23, 2013 1:03 p.m.

    Yeah I agree that it was weird no one else used them really. It's kind of a flimsy excuse. Although the population of Columbia is very conservative so that could have had something to do with it.
  • the-pineapple-master - April 23, 2013 4:19 p.m.

    Um, Weezin? You do realize that Infinite was set in 1912, right? And the others were in 50's ? How could Fink have gotten the vigor ideas from Rapture? More like the other ways around. :) just sayin.
  • Weezin - April 23, 2013 9:13 p.m.

    Um... haha Is this a joke?
  • the-pineapple-master - April 23, 2013 9:31 p.m.

    What is this term 'joke'? Where might one purchase this 'joke' stuff? If you start any of the previous games, it states the date. If you're confused as to how Booker and Elizabeth got to Rapture they went through the lighthouse doors (tears) and through to the future. Vigors came first, and then plasmids.
  • Weezin - April 23, 2013 9:35 p.m.

    Nope. The game even states through Voxophones that Fink got his ideas through tears. Specifically he mentions a brilliant biologist he was observing. His brother stole music from the future. They were both huge plagiarizers.
  • pl4y4h - April 23, 2013 9:22 p.m.

    Yea the siphoning system in the tower limited her abilities and (SPOILERS) when you get songbird to destroy it she then freely takes you to rapture
  • Weezin - April 23, 2013 12:58 p.m.

    Booker is from a world without Columbia. I don't think he would know much about it. Some of the little movies showed Columbia seceding from the United States. Basically they were a rogue state so they could have been floating anywhere since the entire city is mobile.
  • codystovall - April 23, 2013 12:02 p.m.

    Some of these are actually good critiques not nitpicks.
  • Rowdie - April 23, 2013 12:33 p.m.

    They have to label them nitpicks at this point because the honeymoon is still in full swing.
  • BladedFalcon - April 23, 2013 2:16 p.m.

    I'll actually agree with you on this. Mainly because the impact of some of these flaws is definitely higher than just "nitpicks" And kinda stand out over the actual nitpicks. I still think the game is pretty great mind. But yeah, to pass actual flaws of the game as "nitpicks" is kinda fallacious.
  • codystovall - April 23, 2013 3:19 p.m.

    I must defend them as theyre some of the critiques I made a month ago, Im still on the this game isnt above average side, but I like that we can come to terms and break bread.
  • Hobojedi - April 23, 2013 11:54 a.m.

    Colombia did not exist in the universe Booker was pulled from (because he did not become Comstock), but in the universe Booker was brought to, the surface knew about the existence of Colombia, the US Congress even approved funding for it.
  • balboa316 - April 24, 2013 12:36 a.m.

    Exactly. Whenever the universe of Columbia exists, so does the governments knowledge of it. The government always knows about Columbia. If they didn't, that means there is no Columbia. In "Booker's" world, Columbia never exists... because he "Booker" never built it... only Comstock did.

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