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  • Axcleblade - April 2, 2013 4:02 p.m.

    I agree with the multiple perspectives thing, it was one of the most interesting parts of Heavy Rain.
  • Vincent Wolf - April 2, 2013 4:08 a.m.

    Ughhh no. No thanks. I don't want characters I like to die (maybe only "not really" and not for long). Also, realism is nice, but I enjoy controlling a huge-breasted amazon chopping big men's and orcs heads while wearing nothing but plate bikini, heels and make up. Sure, her boobs must jiggle realistically, as should heads of her enemies roll realistically down the hill. But I don't want to have a Brianne or w/e her name was in a place of my character. No sir, I will not be buying this. Agree on parts about children though... Game of Thrones done them really well (and I gotta say I REALLY hate children)
  • ObliqueZombie - April 1, 2013 9:48 a.m.

    Great article, but this only applies to games with sweeping stories. I hope not all games try to be too serious, even if my favorites are the serious ones. Still, more BioShocks and Dragon Ages is fine with me. Let's just hope games focus on narrative when they have one they really want to tell.
  • MyCoolWhiteLies - April 1, 2013 9:20 a.m.

    Most of this boils down to "Games need better writers", to which I wholeheartedly agree. Games almost always have interesting premises and ideas, but terrible execution in terms of plotting and dialogue. They usually copy film and television cliches without understanding how to do it well. There's only a small handful of games that I think genuinely have great writing. I find it really sad to see these massive AAA games with budgets in the millions, and almost no attention paid to the characters and story that would make me actually give a shit about what's going on. And don't get me wrong, I don't think all games need extensive stories. Plenty are fine without them or having them done minimally. Still, if you're going to put something in a game, you should do it well.
  • db1331 - April 1, 2013 8:37 a.m.

    So basically, be more like The Witcher. I agree.
  • samiamJack - April 1, 2013 1:57 p.m.

    Sounds like a plan to me
  • Ronnie-_- - April 1, 2013 4:49 p.m.

    I thought the same thing while reading.
  • SolidEye - April 1, 2013 3:40 a.m.

    Yeah, video games need more sex, violence, nudity and incest in them ;)
  • bass88 - April 1, 2013 6:49 a.m.

    Earth Defense Force: Incest Armageddon
  • Ronnie-_- - March 31, 2013 11:54 p.m.

    Really great article, with my two favorite points being about the multi-perspective storytelling and having unexpected results from your choices. I love the idea about multi-perspective storytelling for two reasons 1) and you already mentioned this, is because it allows for some seemingly main characters to die while not ending the story and 2) it allows you to see the motivations of many different characters, be them heroes or villains, and will give you more understanding and sympathy for their actions.
  • RadgarLaser2 - March 31, 2013 10:08 p.m.

    I feel like you left out the most important thing, lots of sex and nudity.
  • TomSJ3 - March 31, 2013 8:31 p.m.

    Great job with this article! As others are saying, I think you nailed it with the point about children. Games need to have more believable characters in general if I'm going to actually become invested in the story, but it seems like they almost always screw up the children. Clementine was the obvious exception but I'm glad you brought up Emily Kaldwell too, because that character proves that good voice acting can go a long way.
  • shawksta - March 31, 2013 7:34 p.m.

    Great article, really nailed some of the points. I especially agree with #7, devs should really try going in other directions in terms of art to show the true potential than what we almost always see these days and try to project unique looks, like you said Journey and Bastion as well as games like Kirby's Epic Yarn.
  • winner2 - March 31, 2013 6:56 p.m.

    This was a nice read, I enjoyed it. I think these ideas should be implemented, but the process would be very gradual over a great many games I think. In particular, thank you for pointing out the matter of relatable children and making the big setpieces count. Particularly the children, as that's always been one of my favorite parts of the games the good ones are in. I wanted to take care of Emily in Dishonored, to me she was how clementine is to people who have played TWD.
  • BladedFalcon - March 31, 2013 5:21 p.m.

    Excellent article, you've not only highlighted some of the best things about the show, but made a good case of how games can learn from them, and I think you're absolutely right, cheers Mr. Kaiser! (Baddass last name to boot, i must say...) Specially regarding children... Man, you're right that both Clem and Emily Kaldwell are good exceptions to the rule... But then you have children like the ones in Skyrim... So abysmal and annoying they were, every single one of them. Their design was horrible, their faces were horrible, their personalities were hollow and horrible, and their dialogue was repetitive as well and wanted to make you punch them in the face. Those children of the Jarl of Whiterun... *Gags*
  • christopher-j-shelby - March 31, 2013 5:09 p.m.

    Hitman is a great example of on a few of these points. I don't think games have enough draw to build a story like game of thrones except in the mmo space but even then it's still just a game. I could see however an episodic game there releases a new Level to play and story to advance once a month as a possibility. A new genre?
  • Bry - April 1, 2013 9:21 a.m.

    What's a new genre? Episodic games? No. Quite old.
  • King L0uis II - March 31, 2013 4:48 p.m.

    Should have though of these before making a GoT game. Good story, awful gameplay.
  • C.King - March 31, 2013 2:36 p.m.

    slide 12 i think i experienced recently, convinced i gave a major character brain damage by not sacrificing her, she went from leader of a country to speaking in fragments. i think some of you may recognize who I'm talking about if you played the game.
  • Ronnie-_- - March 31, 2013 11:56 p.m.

    What game is it, if you don't mind telling me? I have no clue what it is and that whole scenario you just said sounds incredibly interesting.


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