Street Fighter 2. Legend. Originator of a genre. The game that set the rules and standards for more than a decade of fighting games, devouring enough small change to drown Scrooge McDuck, and making the SNES a must-have console in the process. Forming the blueprint for the intricate, instinctive, immaculately balanced gameplay values that still inform the genre today, it must have been the product of nothing but the most serious planning and immensely detailed thinking, right?
Well actually, no. The miracle that is SF2 is just as much the product of a whole load of accidents, whims, and gut decisions. It was almost, on many occasions, an entirely different game. In fact it was almost a game more advanced than what the genre is offering up today. How do I know this? Director Akira Nishitani has recently been spilling some very interesting secrets on his Twitter account, which have been translated by Mugen Fighters Guild member Felineki. Read on, and prepare to have the history of fighting games rewritten.