• rxb - April 30, 2014 4:52 a.m.

    I read some of those tweets to. Makes me love SF even more.
  • sadowolf - April 29, 2014 9:26 p.m.

    I'm a big SF nut, but I was surprised I knew every one of these secrets...until I realized that I read all the Twitter posts that they're referencing back when they were originally written (I think it was a few months ago). Cool stuff nonetheless.
  • AngelsandDemons1 - April 29, 2014 8 p.m.

    I always thought there was something strange about that special move window...some days you could hit that 360 pile driver at a whim....other days you'd miss it if your life depended on it....sweet way, or not, to balance out random selection amongst the fittest.....
  • Moondoggie1157 - April 29, 2014 3:35 p.m.

    This put me in the mood to finally start SF4, thanks for the push! Great article, Houghton, its always interesting to see what could've been, especially when it comes to classics. Bodypart-specific damage has so much potential, it's a shame that so few games have capitalized on the concept. I know a few have scratched the surface, but considering how old the idea is, I'd think it would have been used successfully more often I wish i was better at SF2, I have a connection to that game. My grandparents owned a restaurant on a beach when I was very young, and they had some arcade games in it, a couple cabinets and a pinball machine. They had an SF2 cabinet, can't remember what edition of SF2 it was though, anyways, it was obviously badass... I remember that Blanka scared the shit outta me, and I always to use either Vega or Dhalsim. I then bought SF2 for Genesis and played it to death, it never to compared to the arcade machine though. I should open a restaurant... Hmm.
  • g1rldraco7 - April 29, 2014 1:31 p.m.

    I wondered why Chun Li's thighs were detailed so much and now I know.

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