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10 features we want in online shooters

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Dec 26, 2007

Multiplayer shooters have advanced stupendously since the likes of Doom and Quake. Contextual actions, unlockable weapons, team and objective based combat, physics, sprawling maps, class systems and a slew of other complexities have been crammed into modern frag-fests.

Nevertheless, there are still a few features and concepts we’d like to see perfected before the inevitable next step involving wires poking out of our brain stems. Potentialities like Call of Duty 5, Halo 4, Rainbow Six: Vegas 2 and Half-Life 3 will undoubtedly offer things we’ve never even thought of, but here are a few humble suggestions that we have considered. Easier said than done, right? Probably.

10) Fully deformable environments

Physics isn’t new to multiplayer games, but it’s generally limited to certain obvious objects: boxes, exploding cars, bright red barrels that scream: “Shoot me and I’ll totally explode, bitch!” Impotent explosions and casually tumbling debris isn’t enough to satiate our urge for destruction - we want to smash the walls from their foundations.

We’re sure there are complex reasons why this kind of interactivity is difficult in a multiplayer setting, but we’re far too lazy to worry about “variable arrays” and all that - we simply want to absolutely destroy everything in a level, leaving only the smoldering bodies of our downed opponents behind at the end of each match. Some developers have come close, but we’re still not quite feeling it. Perhaps upcoming Fracture’s terrain deformation will give us our fix.



Above: Half-Life 2’s gravity gun is great, but we’d rather be ripping load-bearing walls out of buildings than tossing caution signs around

9) 180-degree turn

Incredibly physically fit super-soldiers apparently move about like elderly women carrying walkers (the kind with tennis balls jammed onto the ends). To turn around, they’ve got to make tiny baby steps around central pivots.

Even if we up the sensitivity on our mice or analog sticks so that the gentlest twitches send us into over-enthusiastic pirouettes, it doesn’t make sense. Lost Planet rectified this with a quick turn button - that’s all we’re asking for.

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24 comments

  • The4X - September 10, 2010 5:48 a.m.

    Yep, Rainbow Six Vegas 2 is GREAT
  • w40kfanatic - September 10, 2010 1:43 a.m.

    In the case of free-running, i would like to point out the game coming out in 2011 (hopefully) known as Brink, by bethesda studios. Its a free-running fps. A lot of potential, but well see soon enough.
  • ArcaneGhost - September 9, 2010 11:04 p.m.

    Yes, but change like this would not be welcomed with open arms, as I have learned. Doors would be nice, but not for privacy, that's pretty dumb. But, Oh, damage registered from behind! No time to turn around to shoot! Sprint, hopefully they miss until you dart around a corner. Then INTO a door you can then slam shut and regain a defensive position. And civillians would be interesting too.
  • Tw1sted - May 26, 2009 2:41 p.m.

    in the commentary of Portal, they did say how they tried multiplayer. They said it worked, but it was boring. How would you make that exciting any ways? By the way, that Ship game looks amazing. I wish someone could steal this idea and put it into a new game.
  • noobeater - May 26, 2009 11:26 a.m.

    sounds like a load of kick ass ideas. ill begin working on it now
  • Danomeon - May 23, 2009 3:51 p.m.

    as for #10, Red Faction: Guerilla is coming, and it is going to be incredible! Battlefield: Bad company kind of had it right (It just sucks that only certain things were destructible), and the second Bad company looks to change that as well.
  • dewfish - May 23, 2009 1:50 a.m.

    is that a "fuck yeah" for the ship game, or are you just really into Max Payne?
  • dewfish - May 23, 2009 12:50 a.m.

    is that ship game any good? I'm seriously thinking about buying it....
  • Morning Ninja - May 22, 2009 10:31 p.m.

    Free Running FTW
  • FrozenImplosion - May 22, 2009 10:02 p.m.

    civilians and portals would be great!
  • InnocentBud - May 29, 2009 8:19 p.m.

    i like the idea of 180 degree turn. it could be so helpful
  • fergfighter - May 25, 2009 6:08 p.m.

    man, imagine COD Modern Warfare 2 with freerunning, gettin fired at then leap onto a bus turn round and RPG their ass!
  • tacolord - May 24, 2009 10:17 p.m.

    maybe some team based puzzles. or making portals under other players that drop them in pits. sweet deathmatches
  • tacolord - May 24, 2009 10:15 p.m.

    i can see a multiplayer portal. infinite loop dropkicks ftw
  • beefyokeefe - May 24, 2009 5:43 p.m.

    i agree that it would be refreshing for once to see somthing more different(omg! you want me to capture the ENEMIES flag! and KILL people!)i think these ideas are great and would love to see them happen
  • DrFailgood - May 24, 2009 1:16 a.m.

    Other than Number 1, putting these into multiplayer would be pwnage.
  • jakery22 - May 23, 2009 1:51 p.m.

    If you put all these into a Online shooter i think it would be aswesome and i would definitely play it. The gravity gun in Red faction: Guerilla would be awesome but the walker in the demo is probably just as fun. ReCAPTCHA $58,633,000 saburi Is that a new type of currency?
  • oscarpiggy - May 23, 2009 11:01 a.m.

    free running and civillans would be awsome
  • oreomonkey - May 23, 2009 5:33 a.m.

    Free-Running and Civilians would be beast.
  • AFilthyIbis - May 23, 2009 3:55 a.m.

    Concerning number 8: the default viewing angle of most fps's is 90 degrees. This can usually be turned up all the way to 360(team fortress 2,and quakes.

Showing 1-20 of 24 comments

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