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  • alllifeinfate - May 20, 2014 5:07 a.m.

    Let these also be an example of giving a different and ultimately better spin on a tired video game trait...
  • yonderTheGreat - May 13, 2014 11:16 a.m.

    Well SOMEONE hasn't played The Bard's Tale. Obviously I mean the arcade-ish HILARIOUS one made by InXile about a decade-ish ago.
  • Baz - May 10, 2014 7:14 a.m.

    i always thought the portal 2 tutorial parts were laced with charm and wit.
  • leonardo-j-ceballos - May 8, 2014 8:14 p.m.

    I'd say the original Bioshock also had a good take on the "Voice in your Head" cliché. Would you kindly?
  • Vonter - May 8, 2014 6:46 p.m.

    "I, Bestovius, have granted you the ability to flip between dimensions." "Press A button to slip between the very fabric of space and flip between 2D and 3D!" "Well, what do you think? Mind blowing, isn't it?" "What is this A button I speak of?" "I am sure we are being watched in another dimention..." "Those beings will understand. But you lack the mustache for full comprehension." "Just remember that you can use this ability to find hidden items and secret paths." "But beware: use your new ability too long, and you will lose HP." "Ha ha ha ha ha ha ha … The universe isn’t quite the same as it used to be, eh?" - Super Paper Mario
  • psyche_out86 - May 8, 2014 3:49 p.m.

    Deadpool's explanation of double-jumping was spot on; physics be damned!
  • theguyinthecloset - May 8, 2014 2:52 p.m.

    About the ''Now press X to jump!'' slide: I think Dust: an Elysian tale made this fourth wall shatering very well too what with so much of the dialogs jokes and even mecanics being fanservice (the good kind). About ''The voice in your head'': the original Bioshock also did this one nicely what with it being tied to plot and betrayal and all that stuff.
  • Nifheilm - May 8, 2014 2:14 p.m.

    Portal 2 had a better "Press A to talk(jump)" lol.
  • psyche_out86 - May 8, 2014 3:46 p.m.

    See what you're doing there is jumping.
  • FoxdenRacing - May 8, 2014 1 p.m.

    An obscure one, but a goodie: Along the same lines as the Far Cry one, Eat Lead has an opening tutorial where the character (completely aware they're in a video game) learns about the mechanics of the game they've been placed into alongside you. Often complaining about the simple stuff, and remarking about how it would've been nice to have the neater new stuff in some of their older games. Granted, it does also lampoon just about every gaming and action movie trope it can think of [everything from RPG menu-based combat and text panels containing nothing but '...' to the industry's insistence on chasing trends + running them into the ground.
  • stefan-heisenberg - May 8, 2014 12:54 p.m.

    "This worked mainly because it was framed so well within the game’s narrative; Shepard died and was Frankensteined back to life two years later. To wake up from death and not know where you are and what’s going? That’s just science. " No, that's asinine. How did it "work so well"? It failed horribly. It made absolutely no sense how someone's body wasn't obliterated from planetary entry, and how said body -- and brain -- was brought back.
  • theguyinthecloset - May 8, 2014 2:48 p.m.

    It took two years billions of dollars and all science had to offer and still was a huge gamble. But it does raise the teleportation paradox. If you destroy someone and make an exact copy, is it still that person?

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