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  1. Games
  2. Action Games

XG Blast! review

Is that multiplied by G?

Reviews
By GamesRadar
Published 26 February 2009

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

GamesRadar+ Verdict

Reasons to buy

  • +

    Ferocious challenge

  • +

    Ridiculous intensity

  • +

    Brilliant score-chasing multipliers

Reasons to avoid

  • -

    Essentially derivative

  • -

    No cool neon visuals

  • -

    Will be too tough for some

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Pew pew pew go the space lasers. Boom boom boom go the enemies. Wobble wobble wobble goes the fluctuating deep space background. Grow grow grow goes the score multiplier. Stop us if you’ve heard this one before. XG Blast! is to Geometry Wars what Pepsi is to Coke: one came first and wowed the world with its fizz and vigour; the other followed, basically copied, but gained a fanbase with some subtle differences.

XG Blast! doesn’t have cool neon geometry to win you over, nor does it have the RPG-ish ship upgrades that pad out Kuju’s blaster. But it does have equal intensity, if not more. Enemies target you with aggression, not just numbers (although there are still loads of the blighters). Arenas are constricted, pushing you into closer, sweaty-palmed proximity. And as a result the camera can sit closer in. Gamers who felt distanced from Wars and its attempt to shoehorn TV-sized levels onto the DS will feel more comfortable here.

The real star of the show is the multiplier system. Where Geometry Wars had you scuttling around for pick-ups, XG Blast! simply wants unbroken carnage. Fail to kill or grab leftover energy pellets for a split second and the multiplier is lost. It sounds crude, but it’s brilliantly realised, as you’ll find out yourself when juggling remaining foes while wormholes spit out fresh meat elsewhere. So yes, we’ve heard it before. But so what? Ho ho ho goes the journalist playing XG Blast!

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Feb 25, 2009

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GamesRadar+ was first founded in 1999, and since then has been dedicated to delivering video game-related news, reviews, previews, features, and more. Since late 2014, the website has been the online home of Total Film, SFX, Edge, and PLAY magazines, with comics site Newsarama joining the fold in 2020. Our aim as the global GamesRadar Staff team is to take you closer to the games, movies, TV shows, and comics that you love. We want to upgrade your downtime, and help you make the most of your time, money, and skills. We always aim to entertain, inform, and inspire through our mix of content - which includes news, reviews, features, tips, buying guides, and videos.

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