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Xbox boss reiterates that Scorpio games won't be held back by Xbox One

Xbox vice pres Mike Ybarra has reiterated that developers don't need to worry about parity between Xbox One and Scorpio. 

In less technical talk that means you don't have to worry about super-future Scorpio games being held back by Xbox One development. The confirmation came after this tweet from Ybarra was contested:  

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The messaging from Xbox that you'll be able to play the same game on Xbox One, One S, PC and Scorpio seems to have confused some that it would be 'the same game.' Hence the idea in that tweet that Scorpio would somehow be constrained by running Xbox One games (although I'm not sure where the idea of a frame rate parity came from). Here's Ybarra's response:  

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How that pans out remains to be seen. If a game is developed specifically to max out the Scorpio, how will that translate to Xbox One? The theory from way back when Microsoft first announced the console is that it would be a lot like PC settings - sliders moving about depending on the hardware. But with different chips and tech it might not be quite as easy as that. If a studio does decide to go in hard on Scorpio might we see other teams coming in for porting duties? 

We'll likely find out loads more at E3 in June, and if not I'll ask. In the meantime here's everything we know about Xbox Scorpio (opens in new tab), and if you want to start a good argument here's a comparison of the Xbox Scorpion and PS4 Pro (opens in new tab)

Leon Hurley
Senior Guides Co-ordinator

I'm currently GamesRadar's Senior Guides Co-ordinator, which means I've had a hand in producing or writing all of the guide and tips content on the site. I also write reviews, previews and features, and do video. Previously I worked for Kotaku, and the Official PlayStation Magazine and website. I'm a big fan of open world games, horror, and narrative adventures.