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Why it'll pay to hang out in Call Of Duty WW2's new social Headquarters

One of the new features that Call Of Duty WW2 (opens in new tab) is bringing to the series is Headquarters, a social space where players can meet up and find new missions. Think of it as a cross between Destiny's Tower and a World Of Warcraft capital cities; the more time you spend there, the better. We spoke to Michael Condrey, studio head at Sledgehammer Games, to find out more. 

"There are things that you can do in Headquarters that give you rewards: you can earn XP, you can earn cosmetic rewards, you can earn buffs and bonuses like double XP for doing a bunch of little challenges and things," he says. 

"We know we have a great community, [and] our offering to date has largely been about the competitive space - how do you do competitive - but our Headquarters is meant to be about the other aspect, the social aspect, rewarding people for being social."

Introverts beware - as well as worrying about your kill/death ratio, you'll now want to keep an eye on your Call Of Duty WW2 social score too. "A KD is your competitive score; social score is about how much you contribute to the community, so people can commend you for doing cool things," says Condrey. "You can rank up your social score and get rewarded just for hanging out and being a good member of the community." 

There will be other perks as well, even just for being there when people are opening up the new loot boxes. "If you open your supply drops (all of our loot is cosmetic this year, so it’s just about character customization) and get something really cool, there’s a chance people watching you open your supply drop will also get something cool." Basically, prepare to have a lot of folks look at you all thirsty whenever you want to open up a loot box. 

Read the full interview with Condrey tomorrow on GamesRadar+.

Call Of Duty WW2 will be released on PlayStation 4, Xbox One, and PC on November 3. 

Sam Loveridge
Global Editor-in-Chief, GamesRadar+

Sam Loveridge is the Global Editor-in-Chief of GamesRadar, and joined the team in August 2017. Sam came to GamesRadar after working at TrustedReviews, Digital Spy, and Fandom, following the completion of an MA in Journalism. In her time, she's also had appearances on The Guardian, BBC, and more. Her experience has seen her cover console and PC games, along with gaming hardware, for over seven years, and for GamesRadar, she is in charge of reviews, best lists, and the overall running of the site and its staff. Her gaming passions lie with weird simulation games, big open-world RPGs, and beautifully crafted indies. Basically, she loves all games that aren't sports or fighting titles!