Why 2D will never die
Flat gameplay shines on, even on next-gen machines
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Sonic Rush (DS)
Sonic's first good game in ages stepped away from his disappointing 3D outings and returned to his 2D roots on DS in 2005. Sonic himself was drawn in 3D allowing for smooth rotation in all directions and the true 3D bonus stages gave us the sort of pipe runs we imagined we were seeing in 1992. But the core game was nothing of the sort.
Playing a lot like Sonic 2, but brought up to date with some cool special moves and point-scoring special skills, Sonic Rush is another game that shows some ideas simply work better in two dimensions. We'd love to see a next-gen side-scrolling Sonic. He could occasionally run into the screen for variety - that would be cool - but Sonic's always been best when he's curled up in a ball and travelling right very fast. It wouldn't be a step backwards - given the current market conditions, a 2D Sonic game would be a breath of fresh air. With Sonic Team currently looking closely at the blue hog's future, such a sideways leap is not out of the question.
Weekly digests, tales from the communities you love, and more

Justin was a GamesRadar staffer for 10 years but is now a freelancer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.


