Why 2D will never die
Flat gameplay shines on, even on next-gen machines
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Geometry Wars: Retro Evolved (Xbox 360)
Geometry Wars proves that true 2D gameplay can have a home on a next-gen machine, even if it is only as a downloadable title. It may play very similarly to Asteroids or any other shooter of its ilk, but there's no denying its main pull is its spectacular next-gen visuals. Watching the wireframe grid get swept out of shape by powered-up weapons is a sight to behold - and when you start shooting the orbs of light and cascading sparks around a hi-def screen, you'll be as awed as a four-year-old on bonfire night.
The game uses old-school vector graphics which are the bones of 3D, but the core gameplay uses only 360 degree rotation through the 2D playing arena, so it's technically a 2D game. You're never seeing the action from behind your craft, which is a good thing as an unrestricted field of vision is essential in the packed environment. Not only is 2D a gameplay feature, but a necessity here.
Maybe the gameplay is too narrow to be afforded a full-price release. It does what it does and that's all. But as Xbox Live's premiere title, Geometry Wars proves that games don't have to be 3D to be impressive - and fun.
Weekly digests, tales from the communities you love, and more

Justin was a GamesRadar staffer for 10 years but is now a freelancer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.


