Skip to main content
GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Total Film
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
Subscribe now
Don't miss these
New games for 2026 featured image showing Leon Kennedy from Resident Requiem, Lucia from GTA 6, Hugh and Diana from Pragmata, and Coen from The Blood of Dawnwalker
Games New games 2026 and beyond: The biggest video game release dates for PS5, Xbox Series X, PC, Switch, and more
Upcoming PS5 games for 2026 showing Lucia from GTA 6, Wolverine from Marvel's Wolverine, Arjun from Saros, and Grace from Resident Evil Requiem
Adventure Games Upcoming PS5 games: New PS5 games for 2026 and beyond
Halo: Combat Evoled screenshot showing a grunt running away from an explosion in the sand
Games The head of Xbox Game Studios on Developer Direct reveals, multiplatform strategy, and hard lessons learned from 2025
A Viking holding two axes and screaming during Assassin's Creed Valhalla.
Games As other devs commit to AI as a development tool, Ubisoft is doubling down on "player-facing generative AI"
Fable 4 keyart
RPGs How Fable's open world fantasy lets you meddle in the lives of over 1000 living NPCs
Clockwork Revolution
RPGs With Clockwork Revolution, inXile aims to "bring the level of reactivity from our isometric titles into something first-person"
Upcoming Xbox Series Games banner image showing Jason from GTA 6, Marcus from Gears of War E-Day, a steampunk robotic figure in Clockwork Revolution, and Fable's protagonist speaking with a man who has a sword
FPS Games Upcoming Xbox Series X games for 2026 and beyond
Fable image with Big in 2026 branding
RPGs Why Playground Games' ambitious open-world Fable reboot is a fresh start for the series: "This has to be Playground's Fable"
Forza Horizon 6 key and May 19 release date
Forza Horizon Forza Horizon 6 looks like the pinnacle of open-world racing games: "It really is just about driving wherever you want and exploring"
Fallout 5: A picture of Vault Boy giving a thumbs up in front of a closed vault from the Fallout games.
Fallout Fallout 5: Everything we know so far, and what we hope to see
Big in 2026 hero image
Games Big in 2026: The ultimate guide to the video games that will shape 2026 and beyond
GamesRadar+ Best Games of 2025 hero image
Games The 25 Best Games of 2025
Mass Effect 5: What appears to be Liara appearing in the first teaser for the Next Mass Effect game
Mass Effect Mass Effect 5: Everything we know so far about the new BioWare adventure
Ezio
Assassin's Creed In the midst of Ubisoft's grand restructuring, the future of Assassin's Creed has never felt so uncertain
Hugh carries Diana as sprints to avoid explosions, an image of the Earth near them in Pragmata, with the GamesRadar+ Big in 2026 frame
Action Games "Balancing hacking and shooting" in Pragmata has been vital for "players to feel the tension", the director tells me
Trending
  • Fable 4 interview
  • New Games for 2026
  • Big in 2026
  • Arknights: Endfield codes
  1. Games

What can we really expect from the next console generation?

Features
By Ryan Taljonick published 30 November 2012

The future holds more than just prettier pictures

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Consoles: The eighth generation

Consoles: The eighth generation

The Wii U's launch marks the transition out of the longest console generation in gaming's history. Yes, even if you think Nintendo is just playing HD catch-up, the Wii U is the beginning of the eighth generation of consoles--Wikipedia says so! Traditionally, the advancement in technology from one generation to the next led to enormous gains in visual quality, which, software aside, was often the marketing focus of any console. Advertisements would scream "look how great the pictures look on this thing!" and kids would point, jaws unhinged, and proclaim how "real" pixelated water was.

So we got to thinking: What can we really expect from games a few years down the road? Surely they'll look better--but will the increase be as dramatic as it had been in generations past? We reached out to the developers of The Witcher 2: Assassins of Kings, one of this generations' biggest eye-pleasers, to talk about next-gen tech and what we might expect hardware advances to bring to gaming in the years ahead.

Page 1 of 11
Page 1 of 11
More realistic lighting

More realistic lighting

Without proper lighting, there would be no shadows. Everything in the environment--characters included--would be jarringly unconnected. Light is what unites every element to form a single, believable scene in a video game. More processing power would mean more resources for light calculations, which would bolster the life-like presentation of games.

"Our brains have lots of mechanisms to evaluate positions, colors, and other information from the lighting," says Balazs Torok, senior programmer of The Witcher 2. Just as important are shaders, says Krzysztof Krzycin, lead technical artist of The Witcher 2, "a material that defines how the light bounces from an object. With more power, shaders can be more accurate and greatly enhance game realism."

Page 2 of 11
Page 2 of 11
Better character acting

Better character acting

Motion capture tech has advanced pretty dramatically during the past few years alone--just look at the insanity-fueled gestures of Far Cry 3's Vaas, or the facial animations in L.A. Noire. "What current gen games lack in terms of realism is the face mimic," Krzycin says. "Human faces have over 50 muscles that are constantly working and interacting with each other--and most of the interactions are so subtle only a human eye can capture them. With more processing power, new physics-based muscle solvers would greatly enhance in-game characters."

It would be pretty wild if every game had even more advanced facial animations than L.A. Noire--if we could read actual human emotion from the faces of virtual human characters as if they were standing before us. Sure, this might rocket gamers straight into the heart of the uncanny valley, but it could also transform video games into the most emotionally engaging medium of entertainment.

Page 3 of 11
Page 3 of 11
Improved character modeling

Improved character modeling

This generation introduced a lot of incredibly detailed characters. From Master Chief's upgraded look in Halo 4 to Geralt in The Witcher 2, elaborate character models have pushed the boundaries of what we'd thought possible, especially when we compare games circa 2006 to the games of 2011 and beyond. We know games can create scripted cinematic sequences that are nearly photorealistic--but imagine if characters were that detailed even during gameplay.

"There are powerful tools that let you model a character to the very details of wrinkles, pores, and even the smallest strands of fur on the body, but the time consumed by such a process is not affordable for games," Torok says, citing budget constraints as a hindrance. But still--as technology and modeling techniques continue to develop, perhaps costs will be reduced (and processing power increased) to the point where this becomes reality.

Page 4 of 11
Page 4 of 11
Fancier particle effects

Fancier particle effects

Ever see an explosion occur in a game and watch the fire taper off as smoke billowed into the air? All of that is made possible by particles--essentially small sprites used to mimic real-life events (like explosions) that are difficult to replicate in games. Particle effects have already reached pretty astonishing levels of realism--they're used pretty liberally in most first-person shooters, and often in racing games when cars emit exhaust or kick up dust. But if you think those kinds of things look nice now, think about how they might appear with more processing power available to render them.

"We can display millions of particles," Krzycin says. "The problem is that to light them and make them cast shadows--or to make them physically accurate, interacting with all game objects and with themselves--all that is computationally expensive." He suggests future hardware might allow these effects to be rendered in real time, or allow for more advanced particle simulations. It would be pretty awesome to watch a building get destroyed in a Battlefield game while every rock and bit of rubble collides and interacts in a realistic manner instead of falling apart in scripted chunks.

Page 5 of 11
Page 5 of 11
Smarter artificial intelligence

Smarter artificial intelligence

It's easy to poke fun at NPC/enemy AI in games when those characters are walking into walls or can't navigate a virtual space. Unfortunately, coding believable AI is not quite as simple--after all, this is something we still see pretty frequently in sci-fi fiction. How, then, can we demand perfect AI in video games? "In some ways AI is the final frontier," Torok says. "If we can create believable AI then we can wrap it up even in current-gen solutions--and it would still be amazing."

But could more powerful hardware open the gateway for new scripting routines or processes to be discovered? Perhaps. Not only do computer-controlled characters have to know how or when to interact with players--whose inputs change from person to person--but must also how to navigate a world. As games continue to evolve, so will AI routines, as will the hardware resources required to power them.

Page 6 of 11
Page 6 of 11
Large-scale battles

Large-scale battles

This isn't to say we haven't seen massive battles done in games before. Dynasty Warriors and the Total War series are obvious examples to the contrary. But what if games could simulate huge, large-scale skirmishes in believable ways? a Dynasty Warriors where you're engaged in a war with hundreds of characters on-screen without any of them feeling like mindless meatbags whose sole purpose is to get killed by your blade?

"Rendering huge amounts of characters is one thing, but making their behavior plausible and realistic is the other thing," Krzycin says. Torok agrees: "Even if we would be able to create all the assets necessary, and there were no limitations in memory or processing power, we would fall back to the problem of having characters aware of their environment and behave properly." So, yeah, we might see more games with more actors on-screen, which is still pretty cool. As for the whole "believable" bit? That's probably a long ways off.

Page 7 of 11
Page 7 of 11
No more loading times

No more loading times

When compact discs became the de facto storage medium for video games, we gradually accepted "Loading..." as a minor inconvenience that would remain with us indefinitely. But it didnt take long for some games to start experimenting with ways to push that annoyance back into the abyss from whence it came.

We've seen this successfully attempted in Max Payne 3, where the loading of level assets occurred under the hood while cutscenes played. Sure, watching these isn't quite as fun as slo-mo diving through giant panes of glass while gunning down bad guys mid jump, but it is more fun than watching a static screen with Dont forget to pop pills if youre low on health! that completely breaks immersion.

Page 8 of 11
Page 8 of 11
More believable worlds

More believable worlds

There are few things more frustrating when exploring a giant, open world game than watching trees, shrubs, and buildings suddenly appear as if teleported from some invisible realm. But storing the amount of textures and level data necessary to prevent this would require a lot of memory (which next gen consoles will have more of). "I can imagine the next [console] generation will have much more memory, and hopefully [texture] pops will be gone for good," Krzycin says.

World building techniques such a procedural generation--where game environments are randomly generated on-the-fly by an algorithm (think Diablo II or Terraria)--help prevent the strains of loading a bunch of pre-designed environments into a console's memory. But they don't erase those strains entirely. Krzycin, however, has a concern beyond that of hardware limitations: "Even if you manage to build huge terrain to walk onto, you have to create interesting content--like quests, communities, stories--so the world would not be boring and empty." Yeah, that's kind of important, too.

Page 9 of 11
Page 9 of 11
More user-friendly interfaces

More user-friendly interfaces

Okay, so the Wii U hasn't exactly been successful with this one, at least in terms of online--but we'll give Nintendo a temporary pass if only because this is one of its first attempts at havingan online interface. Microsoft and Sony, however, have about seven years of experience under their belts. Both have made impressive strides in modernizing their UIs over the past six years, but new hardware will present the opportunity to redesign those UIs without any concessions.

We're also hoping for overhauls in the online front. From joining friends in-game to finding, downloading, and installing apps and games, we're hoping Sony and Microsoft find easier, faster ways for us to quickly find the content we want--and even content we didn't know we wanted. While we're at it, let's make cross-game party chat a mandatory feature, eh?

Page 10 of 11
Page 10 of 11
The gamescape of the future

The gamescape of the future

Yes, the next console generation will bring bigger explosions, more believable AI, and better image quality--but the big leap from this cycle to the next will be in the subtle ways those virtual worlds of the future become more believable. What are you hoping to see in games a few years down the line? Let us know in the comments below.

For more next gen console info, check out our PS4 rumors roundup and Xbox 720 rumors roundup.

Page 11 of 11
Page 11 of 11
CATEGORIES
PC Gaming Wii-u PlayStation Xbox Platforms Nintendo
Ryan Taljonick
Ryan Taljonick
Social Links Navigation

Ryan was once the Executive Editor of GamesRadar, before moving into the world of games development. He worked as a Brand Manager at EA, and then at Bethesda Softworks, before moving to 2K. He briefly went back to EA and is now the Director of Global Marketing Strategy at 2K. 

Share by:
  • Facebook
  • X
  • Whatsapp
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Read more
Key art for Marvel's Wolverine, with Logan on the right hand side - his claws are out against a yellow background
What to expect from PlayStation in 2026: New blockbusters, a GTA-shaped meteor, and one last shot at live service
 
 
The PS5 - Five Year Anniversary art for GamesRadar+
Five years later, PS5 is in the best place it's ever been, but after 8 years covering PlayStation, I've never seen a console generation like it
 
 
Fable 4
What to expect from Xbox in 2026
 
 
GTA 6
Open world games are some of the most popular in 2025, but as GTA 6 looms, it's about to get competitive
 
 
Atsu holds a sword, lit by flame, in Ghost of Yotei, with a badge saying 'GamesRadar+ Best of 2025'
2025 is the year PS5 came into its own with fantastic exclusives, but is it too little too late?
 
 
Resident Evil Requiem trailer
10 predictions for The Game Awards 2025: Half-Life 3, Resident Evil Requiem, and more on Steam Machine please and thank you
 
 
Latest in Games
Manor Lords
Manor Lords publisher says most indie publishers are "predatory and opportunistic," and "not particularly competent"
 
 
Arc Raiders screenshots
Embark confirms Arc Raiders' new update broke looting speed and made it a lot slower: "The team is aware of this, as it's not intended"
 
 
Arc Raiders trailer screenshot of a man's face in red lighting
Arc Raiders just nerfed the most popular way to farm Queen and Matriarch reactors
 
 
The Witcher 4
New Witcher spinoff was vetted "by multiple loremasters" at CD Projekt Red, so devs couldn't get away with everything
 
 
Arc Raiders cover art with three raiders
"It's emboldened us to keep going": Arc Raiders dev dives deep on bigger updates and learning from players
 
 
Judas, the new game from Ken Levine
After it "spent 5 years in just R&D," Judas lets you "truly inhabit a character" in a way BioShock didn't
 
 
Latest in Features
Doorman in Marvel Battle Lines
Doorman: The comic book history of Wonder Man's tragic hero
 
 
Yahya Abdul-Mateen II as Simon Williams wearing a red suit and sunglasses in Wonder Man
Wonder Man's standout standalone chapter is actually a classic Simpsons episode in all but name
 
 
Simon Williams screaming as a building crumbles around him in the Wonder Man trailer
Wonder Man: Simon Williams' superpowers explained
 
 
A young James Bond smirks in 007 First Light with the GamesRadar+ Big in 2026 branding frame
007 First Light will do something no Bond game has done before – slow down: "Players might be surprised"
 
 
Yahya Abdul-Mateen II as Simon Williams in Wonder Man.
Wonder Man is so good, it's convinced me that Marvel should only do Spotlight shows from now on
 
 
Teemo standing victoriously in 2XKO
I won my first 2XKO match using the power of rancid vibes, and it sold me on a game I didn't expect to care about
 
 
  1. A cat-esque creature dressed in red overalls holding clippers on a card, which sits on a black surface
    1
    This award-winning board game is a five star must-have
  2. 2
    Code Vein 2 review: "This vampire take on Elden Ring almost works, but the dungeons themselves lack bite"
  3. 3
    Looking for a good 2-player board game? This superhero adventure is worth suiting up for
  4. 4
    Trails Beyond the Horizon review: "This JRPG's thrilling real-time and turn-based hybrid combat is better balanced than Metaphor ReFantazio's, making up for a poorly paced adventure"
  5. 5
    This alt-history board game is still a gold standard for modern strategy
  1. Return to Silent Hill protagonist James Sunderland
    1
    Return to Silent Hill review: "Neither an impressive adaptation nor coherent enough to act as a standalone film"
  2. 2
    28 Years Later: The Bone Temple review: "The wildest and weirdest entry into the franchise yet"
  3. 3
    Avatar: Fire and Ash review: "Still a technical marvel, with some of the year's best action filmmaking"
  4. 4
    Five Nights at Freddy's 2 review: "We have waited two years for a Five Nights at Freddy's 1.5"
  5. 5
    Wake Up Dead Man: A Knives Out Mystery review: "Brings Knives Out back to its roots for a sequel that's almost on a par with the original"
  1. Yahya Abdul-Mateen II as Simon Williams in Wonder Man.
    1
    Wonder Man review: "A low-key gem that's up there with the MCU's best"
  2. 2
    Starfleet Academy review: "It may feel a little different to what we're used to, but this is Star Trek through and through"
  3. 3
    A Knight of the Seven Kingdoms review: "This Game of Thrones spin-off is a heartfelt and fun return to Westeros"
  4. 4
    Stranger Things season 5 finale review: “Shows off both the best and the worst of Hawkins”
  5. 5
    Stranger Things season 5, Volume 2 review: “All set up for a finale that has so much to deliver”

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...