Saw: Genesis is a bloody blend of Dead by Daylight, The Outlast Trials, and nu-metal music video death scenes, and I need to play it immediately
Summer Preview | Saw: Genesis seems prepared to withstand the asymmetrical horror game blight
Some people become experts in wine – instead, I tip my top hat and consider myself a connoisseur of asymmetrical multiplayer horror games. As an expert, I must warn you the fields that allow genre superstar Dead by Daylight and more recent breakthrough The Outlast Trials to flourish are brittle and unloving – competitors The Texas Chain Saw Massacre, Friday the 13th: The Game, and Evil Dead: The Game were all discontinued or removed from sale in just 2025. But publisher Bloober Team knows this, and it seems to have prepared its upcoming Saw: Genesis multiplayer for a difficult winter.
"[Most of the games] you mentioned are dead, so, I think there's space," jokes representatives from co-developer Anshar Studios when I ask them at Summer Game Fest 2026 if they're nervous to enter a genre where ambitious new titles seem destined to be gobbled by Dead by Daylight the way Saturn gargles his son. They continue honestly: "We know this is the genre that kind of wasted big studios as well. But it's also a different approach we have. [...] We have this experimental attitude."
Saw inspiring
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To this point, Saw: Genesis currently has a waitlist for its closed alpha playtest, which already has a "huge amount of subscribers" a Bloober representative won't elaborate on when I poke him about it. But he says it's an overwhelming number, and Anshar plus Broken Mirror – Bloober's new splinter studio dedicated to psychological and survival horror games – seem to be proud of it. When they demonstrate hands-off gameplay, I decide they have plenty of reasons to be.
Since the Saw: Genesis footage I'm shown is so early, my main conclusion is that this is a smart game. It borrows aspects of Dead by Daylight and The Outlast Trials to its own advantage.
Of course, there are also plenty of clear parallels to the 10 Saw movies I know better than my own heart. I realize this while gleefully kicking my Mary Janes – some traps' death scenes seem to induce the disorienting, distinctly 2000s music video fast cuts the Saw franchise is infamous for.
Unlike the movies, Saw: Genesis forgoes the straightforward explanation that Jigsaw, who's really the sadistic brain cancer patient John Kramer, does things like kidnapping suicidal people and greasing them up with lighter fluid while making them hold a lit match in a room dusted in broken glass because there's something wrong with him.
Instead, Saw: Genesis makes a historical analysis of misguided evil and brings us to World War 1. There, Jigsaw's forefather the Judge is habitually forcing three Accused into seemingly unconquerable situations involving clamps, barbed wire, and even the infamous reverse bear trap from the movies, which separates your jaw from the rest of your body like you're an easy-to-peel orange.
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Bloober compares Saw: Genesis' premise and gameplay to something like Saw 2, the 2005 movie where a group of idiots are meant to work together to survive the nerve gas Jigsaw is pumping into their blood. But I also see clever call backs to The Outlast Trials. That game, one of the only asymmetrical horror games to withstand Dead by Daylight, is based on the premise that an evil corporation is conducting debauched Cold War experiments on unwitting, unwilling volunteers.
Developer: Broken Mirror Games, Anshar Studios
Platform(s): PC
Release date: Fall 2026
The similarly, delightfully ahistorical Saw: Genesis borrows The Outlast Trials' vintage touches, and its roster of Accused characters are carefully designed with gothic horror in mind – the "songbird" character wears a glittering dropwaist dress with a 1920s flapper's fluffy feather in her hair, while an apparent young veteran's face is uneven with long, white scars – horrible cat whiskers. They pucker and stretch as he screams.
Meanwhile, the Judge reminds me of Dead by Daylight's inaugural killer, the Trapper. Both are like deranged animal control employees, armed with rusty bear traps; in the case of the Judge, players will also have to strategize how to manipulate the level they've dropped their Accused into and plan routes and tricks to efficiently encourage them to scoop their eyeballs out with a spoon.
Though, in a unique twist from its competitors, Saw: Genesis makes its Judge – whose jaw seems to have been blasted off during the war, poor thing – physically vulnerable, and players can stab him to Hell if they plan correctly. I also notice and appreciate in my preview evidence of the game's originality while contributing to the ridiculous Saw canon; it seems to feature a girl version of the beloved Billy the Puppet, the ghost-white mascot on a tricycle who flaps its wooden lips on behalf of its master Jigsaw. Girl Billy is similarly black-eyed and menacing, and I think the image of her and her greasy, long hair is a perfect addition to a franchise that eschews subtlety for blood smears, leg stumps, and squeaky, creepy tricycles.
In noting this during my Saw: Genesis preview, I'm also made to consider the essence of Saw – why do I love it so much, and why do I think this game does it justice? Once I go digging for it, the answer surprises me in its simplicity: excess. The Saw movies – and if this early look at Summer Game Fest is a good indicator, then the game, too – makes pain seem ubiquitous, inevitable, and powerful. It helps me process my smaller, more quiet pains; like, at least I don't need to slice bacon bits of my stomach fat to appease a crazed old man's vision of salvation.
And, though the Saw movies' vision of redemption is completely clueless, at least Jigsaw thinks it's possible. I appreciate the idea that any tragedy is surmountable. And if Saw: Genesis lets me achieve that ideal from the comfort of my TV room, where I can eat a nice chocolate chip cookie instead of being submerged in nerve gas, then, even better.
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Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.
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