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War World - Xbox Live Arcade review

These Mechs are broken down


  • Lots of weapons
  • Lots of levels
  • Lots of upgrades


  • Jerky and screen-tearing
  • Boring combat
  • Crappy design all around

War World has been knocking around since July last year, where it was announced by Ubisoft at last year’s E3. In the time since, Peter Moore left Microsoft, the economy has hit the toilet, and War World still hasn’t become a good game. If you’ve tried the least generous trial ever – a whopping fifty seconds of gameplay – you’ll not know just how pointless War World’s existence is.

As the jerkiest, screen-tearingest shooter ever, it doesn’t come off well in those brief fifty seconds, but it’s only on an extended play you discover the game’s flimsy weapons, cumbersome camera, boxy worlds, cretinous AI, and boring combat. There’s a fairly comprehensive selection of weapons, stages, and upgrades, but why even bother listing them when the core combat is so thoroughly dull and the game engine disintegrating at the seams? War World is inadequate in every regard.

Oct 22, 2008

More Info

DescriptionIn this third-person mech shooter, you take that bloodthirsty attitude of yours and sit in the cockpit of a giant robotic death-machine. Then you rage around this random planet that's been ravaged by war, and bring in some robot-on-robot war. For the children.
PlatformPC, Xbox 360
US censor ratingTeen
Alternative namesWar World - Xbox Live Arcade, War World
Release date1 October 2008 (US), 27 February 2006 (UK)