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  1. Games
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  3. Vampire Survivors

Vampire Survivors dev asked if he'll ever use Unity again: "lol no thank you!"

News
By Dustin Bailey
Published 26 September 2023

"Even if Unity were to walk back entirely on their decisions, I don't think it would be wise to trust them while they are under the current leadership"

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Just last month, indie roguelike hit Vampire Survivors swapped to a whole new game engine in Unity. Now, with the whole game industry crying foul over Unity's half-retracted fee changes, the game's creator has a simple answer for whether he'd ever use the engine again: "lol no thank you!"

While the Vampire Survivors team is now, indeed, a team, the game was originally created by solo developer Luca Galante using a free engine called Phaser. Following the game's massive success, the devs spent the better part of a year teasing a switch to a new engine that would help improve the game's performance and compatibility. That engine, it turned out, was Unity. The update launched on August 17, just a month before Unity introduced the controversial new fees that game developers instantly began rallying against.

While Unity has revised its fee plans, many devs remain skeptical of the company in the aftermath of the controversy, including Galante. In a recent Reddit AMA, Galante was asked if he'd use Unity for a sequel to Vampire Survivors or another game in the future. That's where we get the golden "lol no thank you!" response.

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"We probably won't need to switch again for Vampire Survivors, but eventually we'll be ready to do so if it becomes necessary," Galante says.  In another comment, he adds, "We'll keep working on our roadmap, but we'll also look at different engines going forward. Even if Unity were to walk back entirely on their decisions, I don't think it would be wise to trust them while they are under the current leadership."

The devs behind Terraria are protesting Unity's recent actions with some massive donations to other game engines.

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Dustin Bailey
Dustin Bailey
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Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.

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