Until Dawn and The Quarry dev has been fully acquired by Nordisk Games
Supermassive says the move will enhance the studio's "exciting and ambitious growth strategy"
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The developer behind Until Dawn and The Quarry has been acquired by Nordisk Games.
Earlier today, Supermassive Games announced its been fully acquired by Nordisk Games. "Exciting times ahead!" the developer wrote in a tweet. Nordisk Games, which is based in Copenhagen, Denmark, took a 30.7% stake in the developer in 2012 and has now increased this to 100%.
"We have an exciting and ambitious growth strategy for Supermassive Games and Nordisk Games ownership only enhances that," Pete Samuels, CEO of Supermassive Games, said in a statement. "I'm hugely excited about where the security offered by this partnership, and continued access to the expertise within Nordisk Games, will take us next."
Based in the UK, Supermassive was founded in 2008 by Pete and Joe Samuels, and since then, its development team has expanded to more than 300. The studio is well known for its cinematic horror titles that lean heavily on player choice. Until Dawn, which sees a group of teenagers take a terrifying trip to a cabin in the woods, took home the BAFTA for Original Property in 2016.
Nordisk Games is equally enthusiastic about the partnership and is keen to support the developer in continuing their brand of narrative-focused games. "It's been clear to us the amount of talent, as well as how much potential there is to further develop the kinds of story and narrative-driven games they excel at," said Mikkel Weider, CEO of Nordisk Games. "In acquiring 100% of the studio we'll be able to increase our support to the team, and most importantly, continue the great working relationship we have with them."
Supermassive joins multiple other studios owned by Nordisk Games, including Avalanche Studios, best known for developing the Just Cause series, and MercurySteam, the studio behind the Castlevania: Lords of Shadow games and, more recently, Metroid Dread.
Supermassive's latest offering is something of a mixed bag. In our extended The Quarry review, we describe it as a "fun but poorly paced horror adventure." Meanwhile, it's full steam ahead for the next entry in The Dark Pictures Anthology, with The Devil in Me launching this fall.
Weekly digests, tales from the communities you love, and more
Scare yourself silly with our pick of the best horror games to play right now.

Originally from Ireland, I moved to the UK in 2014 to pursue a Games Journalism and PR degree at Staffordshire University. Following that, I've freelanced for GamesMaster, Games TM, Official PlayStation Magazine and, more recently, Play and GamesRadar+. My love of gaming sprang from successfully defeating that first Goomba in Super Mario Bros on the NES. These days, PlayStation is my jam. When not gaming or writing, I can usually be found scouring the internet for anything Tomb Raider related to add to my out of control memorabilia collection.


