Skip to main content

Uncharted 4's delay couldn't be fixed "with more money" says Yoshida

As Uncharted 4's extended demo (opens in new tab) proves, the game's not looking too shabby. So it's understandable that people were disappointed when it was delayed to 2016 (opens in new tab). In this month's Edge magazine, Sony Computer Entertainment boss Shuhei Yoshida was directly asked the question a lot of us were probably thinking: couldn't Sony just throw money at the game to get it out on time?

Well, technically what Edge asked was, 'Could you have shifted resources to the project in order to ensure that it launched in 2015?' but you get the idea. It's a prospect that Shu is having none of: "We wish it was that simple," he states. "As far as we are concerned, the game cannot be made in time with more money. When an experienced team like Naughty Dog say they need more time, we believe them. And we support them".

So no pulling in other teams to help out, like another publisher might try - the game needs the time and it'll get it. That might have something to do with the news that Naughty Dog scrapped 8 months of work (opens in new tab) when former director Amy Hennig left the studio, and The Last Of Us' Neil Druckmann and Bruce Straley took over.

The only consolation Shuhei offers is the upcoming The Nathan Drake Collection (opens in new tab) on the way in October. "We know that lots of people who own PS4s did not own PS3. So, for many people, Uncharted 4 might be their first Uncharted. And so instead of that – and lots of people asked for it – we’re saying, “Please try Uncharted 1–3 – they have great stories and characters, and they will prepare you for an even better experience playing Uncharted 4.”

Leon Hurley
Leon Hurley

I'm currently GamesRadar's Senior Guides Co-ordinator, which means I've had a hand in producing or writing all of the guide and tips content on the site. I also write reviews, previews and features, and do video. Previously I worked for Kotaku, and the Official PlayStation Magazine and website. I'm a big fan of open world games, horror, and narrative adventures.