Skip to main content

TMNT review

Perpetually teenage ninja turtles kick it back to grade school and play for the kids


  • Turtles move fluidly
  • Some nice level designs
  • Playing as Nightwatcher


  • Easy and shallow
  • At times
  • the camera
  • No co-op multiplayer

When we first heard that the same studio that makes the fluidly acrobatic, lushly visualized Prince of Persia series was going to make a Teenage Mutant Ninja Turtles game, we were thrilled. In our minds, no other team on Earth was better suited to blend the four things that define the turtles: a dark personality (in the original comics at least), incredibly acrobatic ability to treat an entire city like a jungle gym, teamwork, and high-flying martial arts shell-kickery complete with different weapons, styles and co-op moves.

Or so we thought. Unfortunately, TMNT isn't the game we'd hoped for; the one that would finally have the teen turtles growing from the basic brawler playpen into gameplay adulthood and taking their place in the over-21 line. Rather, it's more a case of them going back to Jr High and snapping the lady turtles' training bras because they're still too immature to actually ask them out.

More Info

DescriptionUrgh. Devoted young fans may flock to this weak imitation of publisher Ubisoft's own Prince of Persia games, but more discerning players will quickly pull their heads inside their shells and move on.
PlatformGameCube, Xbox 360, Wii, PS3, PC, Xbox, PS2, PSP, DS
US censor ratingEveryone 10+
Release date19 March 2007 (US), 19 March 2007 (UK)