The Outer Worlds 2
Latest about The Outer Worlds 2

Should you choose Milverstreet or Kaur in The Outer Worlds 2?
By Will Sawyer last updated
Guide Get into the Vox Relay with help from Kaur or Milverstreet in The Outer Worlds 2, or use a secret third option

Should you crash the Vox Relay into Fairfield or Westport in The Outer Worlds 2?
By Will Sawyer published
Guide You can crash the Vox Relay into Fairfield or Westport in The Outer Worlds 2, but there's a third option

Where to find the Commander's safe key in Outer Worlds 2
By Leon Hurley last updated
Guide The Commander's safe key is easy to find in Outer Worlds 2, but no one tells you until later

The Outer Worlds 2 is an RPG that's as much about what you can't do as what you can: "Everybody is going to have a different experience, and they may not see everything, and that's okay"
By Heather Wald published
Interview On the Radar | "We want the player to understand the breadth of what the game is, but also their place in that and where they could be going"

All Outer Worlds 2 flaws and the best to pick
By Jasmine Mannan last updated
Guide With over a dozen flaws in Outer Worlds 2, here are the ones worth keeping and discarding

Should you kill or spare Montelli in The Outer Worlds 2?
By Will Sawyer published
Guide Most players won't have a choice but to fight Montelli in The Outer Worlds 2, but there is a way to spare him

Should you use the intercom or attack the automechs in The Outer Worlds 2?
By Will Sawyer last updated
Guide This Outer Worlds 2 intercom choice give you a slim chance to avoid a security alert

Should you go to Security Ops or Central Dispatch in The Outer Worlds 2?
By Will Sawyer last updated
Guide The Outer Worlds 2 Central Dispatch or Security Ops choice offers different gameplay in but doesn't change much

RPG fans stay winning: 2025 has been a critical hit for the genre, though I'm anticipating a GOTY bloodbath
By Andrew Brown published
Opinion Opinion | This year proved that no matter what type of RPG you crave, there's room for everyone

I love that the Flaw system calls me out on my RPG behavior in The Outer Worlds 2's and then asks me to double-down on it: "Because flaws are optional, we knew we could actually push them a little bit harder"
By Heather Wald published
Interview On the Radar | "We're always trying to look at and observe the player doing something"
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