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After games like Hades, players expect more from Steam early access games than they did even 5 years ago, Dead Cells creators say: "But that's fair, because, in a way, they are buying the game"
By Austin Wood published
News "It's up to us to catch up with their expectations"

Game dev hard mode discovered as solo indie releases Metroidvania-inspired roguelike right between Silksong and Hades 2: "I had zero awareness that they were dropping"
By Austin Wood published
News "Shadow drops are unbelievably painful," says Katanaut creator

We desperately needed that Hades 2 update, since a roguelike warrior just beat one of the game's most challenging runs without taking a single hit: "Untouchable"
By Ashley Bardhan published
News How? Is this? Possible?

I spent 507 days obsessed with playing Hades 2, so I'm revisiting the first roguelike to decide which is my actual favorite
By Jasmine Gould-Wilson published
Now Playing | Zagreus, how I've missed you

Hades 2 devs are changing the true ending so much you're going to have to beat the Underworld a few more times to see it all
By Anna Koselke published
News The post-launch Patch 1 preview is here

"The plan was to make a bigger game than Dead Cells": The roguelike experts at Motion Twin are "having quite a lot of fun" making Windblown, and hope to support it "for a really long time"
By Austin Wood published
News "We soon will enter the phase of sacrifices"

"I do not know how the guys did Silksong for so many years without this": Dead Cells creators say Steam early access was "always the plan" for new roguelike Windblown because that's just how they make games
By Austin Wood published
News Motion Twin's new game Windblown was always going to be an early access project

My latest obsession is this "slot-driven, Wordle-style roguelike battler" with Balatro vibes, and its new demo might just eat up all of my free time
By Anna Koselke published
News "Roll, guess, survive!"
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