Bethesda Softworks
Latest about Bethesda Softworks

Fallout 3 "went hard on the gloomy despair of the post-apocalyptic world" to differentiate it from Oblivion
By Scott McCrae published
News "We grind every asset up to just make this place feel as ruined and as dark as possible."

Bethesda originally wanted Fallout 4 to be set in New York, but too many other games had the same idea
By Scott McCrae published
News But there's disagreement over who actually chose Boston

Fallout: London lead is "really worried" Fallout 5 will use Bethesda's proprietary Creation Engine
By Scott McCrae published
News "If they have to upgrade it, that’s what they need to solve: get rid of the load screens and allow better optimization"

Excitement for Fallout 3 and New Vegas remasters raised and subsequently dashed by Steam glitch
By Anthony McGlynn published
News Valve's storefront strikes again

Fallout 5's "obvious" setting would be New Vegas, says Fallout: London lead, but he'd rather the RPG went to Texas
By Kaan Serin published
News "The place is already a living caricature of itself"

Elder Scrolls Online lead says Microsoft's layoffs aren't the reason the MMO is switching over to smaller updates
By Jordan Gerblick published
News And because Blackbird was canceled, "in some capacities, we actually increased the number of folks available"

Skyrim's co-lead wanted a cliffhanger ending for The Elder Scrolls 6, but now he knows that's "completely unfeasible"
By Dustin Bailey published
News "That's not a good way to end a game and say, yeah, we'll see you in 10, 15 years"

Elder Scrolls lore keeper says he left over Bethesda's "bureaucratic" baggage and a broken promise from Todd Howard
By Austin Wood published
News Kurt Kuhlmann, the keeper of the tomes, says he couldn't do the work he wanted at Bethesda
Weekly digests, tales from the communities you love, and more




