Palworld
Latest about Palworld

Palworld dev isn’t impressed by "so-called" AAA, prefers indies since they "include the kind of systems you can’t find in other games": "AAA titles are overwhelmingly about graphic quality and fidelity"
By George Young published
News It's obvious why Palworld's publishing arm has so many small games

Palworld publisher vows to "keep leveraging" the success of the survival game to "help cool people make cool games," like this fantasy looter-shooter made by a small team
By Anthony McGlynn published
News Vision Quench is the company's latest release

Palworld gets a nod of approval from No Man's Sky lead as Pocketpair devs celebrate "both Steam ratings" finally becoming overwhelmingly positive: "We'll keep on trying our best"
By Anthony McGlynn published
News Sean Murray pays tribute to Palworld's achievement

Palworld lead gently reminds players the next update is not "massive," since "mammoth sized 1.0" is still a long way off: "I think you've misunderstood"
By Ashley Bardhan published
News Palworld 1.0 is coming, but not quite yet

Palworld's collaboration with ultraviolent retro FPS Ultrakill was spurred on by the survival game's weapon designer, who is a huge fan, so Pocketpair "asked nicely"
By Scott McCrae published
News If it's down to what the devs like, then Megabonk x Palworld is inevitable

Pocketpair dates Palworld's second collab, this time with hugely-acclaimed FPS Ultrakill, and again teases a Legendary Pal first shown off years ago for 1.0
By Kaan Serin published
News Coming next month

Palworld team announcement tease reminds us 2025 isn't over yet: "Thinking we should announce one final publishing game for the year"
By Willa Rowe published
News Pocketpair previously published this year's Hollywood horror title, Dead Take

Japanese patent office casts doubt on 2 Nintendo Pokemon-catching patents in the Palworld lawsuit, saying Monster Hunter, Ark, and Pocketpair's own Craftopia all did it before
By Dustin Bailey published
News The prior art is stacking up

Palworld dev advises players to stop defending games online and play them instead: "Pop open Megabonk or something and just have fun"
By Kaan Serin published
News Truly based

Palworld publishing lead ramps up his crusade against AI games, says "you're huffing pure copium if you think this is going anywhere" and "games like Megabonk will continue to body this for the next 50 years"
By Jordan Gerblick published
News I love that the Palworld dev, of all devs, is leading the charge against AI-generated games
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