Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • Submit your game clips
  • GDC
Don't miss these
Leon hold the Requiem revolver in his car and check his bullets in Resident Evil Requiem's opening
Resident Evil Resident Evil Requiem gives you its best gun first, smartly making the urge to horde magnum bullets vital for the whole game
Arc Raiders player holding a gun
Third Person Shooters Arc Raiders guns totally changed after one dev remade the entire reload system "himself"
The player looks at their ornate hands gun with a blood-red chamber in Crisol: Theater of Idols
Survival Horror Games Resident Evil meets BioShock in a survival horror FPS that would be cringe if it wasn't so damn metal
Arc Raiders raider in a pilot helmet looks at the camera in a sunlit forest
Third Person Shooters Arc Raiders adding Legendary guns aimed at PvP is “completely possible,” but Embark bans any "one-shot" kills
Big in 2026
FPS Games Hell Let Loose: Vietnam wants to be a tougher, smarter FPS where kills hardly matter: "We sit in a specific space where we're not COD or Battlefield, but also not military simulation"
Arc Raiders Cold Snap event
Third Person Shooters PvP is the reason Arc Raiders works – love it or hate it, even Embark's design lead says it "adds the spice"
Key art for Crisol: Theater of Idols showing a religious looking figure with a gnarly metal body framed by candles and other gothic iconography
FPS Games Crisol: Theater of Idols review: "Blood ammo and dark folklore imagery should be more exciting than this sedate shooter"
Battlefield 6
Battlefield Battlefield 6 designers say developers have a "responsibility" to make games intuitive
Fallout 3
Fallout Fallout 3's VATS system helped compensate for Bethesda's lack of shooting chops
Mass Effect 2 - Garrus
Adventure Games The 25 best video game stories of all-time
Arc Raiders screenshot of player running from a Leaper robot
Third Person Shooters Arc Raiders dev admits "we're definitely a bit off on some of the cost to benefit ratios" for guns like the Bobcat
Arc Raiders Bettina assault rifle on dark blue background
Third Person Shooters "The highest PvE damage output of any weapon" in Arc Raiders was from the Bettina, and that was before its buff
Leon Kennedy drives a car at night in Resident Evil Requiem, with the GamesRadar+ On The Radar branding
Resident Evil 14 years later, Resident Evil Requiem achieves what the series' most controversial game couldn't
Key art for Control Resonant showing Dylan with The Aberrant in its axe form standing on a ruined taxi as he faces shadowy figures across a twisted Manhattan
Action RPGs Control Resonant trades shooting for a shapeshifting sword because "melee is cool", its creative director tells me
Keanu Reeves in John Wick
Action Games From the new John Wick game to 007 First Light, the age of PS2-style film adaptations is upon us once more
  1. Games

Killing feels: The importance of sensation in video game weapons

Features
By David Houghton published 4 April 2014

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

In game design, the gun is a peerless tool for interaction. Able to ‘touch’ characters, objects and mechanisms near or far, simply by pointing, it’s functionally much more than a weapon. It’s the player’s force of will, extending into the game world. An invisible finger stretching out from a metal hand. For a while, in the early days of games, when simply shooting stuff was novelty enough alone, a gun simply had to go bang and kill things. As game worlds have become more nuanced and complex however, a gun’s purpose and requirements have mushroomed. It’s not simply the function of the weapon that now matters, but also its form and feel.

Game worlds are now filled with complex interactions, both prescribed and optional, which make for much richer, more satisfying exertions of player-will and creativity. There are explosives to tactically detonate. There are pieces of architecture to alter the shape of. There are new routes to open and explore. There are multitudinous ways to control space, and defend and dominate areas. In the interests of maintaining relatively streamlined and uncomplicated interface methods, weaponry has had to start wearing a great many hats. Why add more tools when you can upgrade your existing one to do more?

At this point, guns can no longer simply function as hand-held death pointers. Being more than a weapon, and instead the physical manifestation of the player’s agency in the game world, they need tactility, feedback, and the means to form a pseudo-physical relationship with the player in order to maintain a consistent sense of place and connection. With pure killing diluted in importance within the gun’s Swiss Army knife nature as catch-all interaction tool, the feel and emotional response of using it is vitally important, unless the player’s sense of presence is also to be diluted. Simply, as guns do more stuff, the physical act of using them needs to be a gameplay feature in itself, lest action games take on the feel of fast-paced point-and-click adventure games.

You may like
  • Leon hold the Requiem revolver in his car and check his bullets in Resident Evil Requiem's opening Resident Evil Requiem gives you its best gun first, smartly making the urge to horde magnum bullets vital for the whole game
  • Arc Raiders player holding a gun Arc Raiders guns totally changed after one dev remade the entire reload system "himself"
  • The player looks at their ornate hands gun with a blood-red chamber in Crisol: Theater of Idols Resident Evil meets BioShock in a survival horror FPS that would be cringe if it wasn't so damn metal

Think about all of your favourite shooters, and you’ll probably notice that the affecting feel of their weaponry is a common trait. That's certainly the case throughout our recent Top 100 weapons in video games. Resident Evil 4 isn’t a resounding, endlessly enjoyable classic simply because of its set-pieces and pacing. It still resonates today because every single instance of pulling a trigger, whether to the end of direct killing, evasion, crowd control, or even puzzle-solving, feels like a physical interaction between real world and game world.

The game gives the player the agency to attack its challenges with an incredibly varied, open-ended array of approaches, but the sense of physicality in its feedback is what truly makes those actions the player’s rather than Leon’s. The rattley, noisy, clattery, authoritative, heavy feel of using those guns breaks down the barrier between the player, sitting on their sofa with a controller, and the world on the other side of the screen. It gives ownership to their use within the game world, however they’re used.

That’s why iD Software’s games are so damn compulsive. If iD always gets one thing right, it’s the feel of firing a gun. Between audio design, the physical animation of the act and repercussion, and the low-latency of their weapons’ response times--under-rated by many, but utterly vital in making video game guns feel like a direct expression of the player’s intent--few other developers make moment-to-moment involvement in their combat so damn immersive and affecting. Rage is a big, beautiful, rather flawed game, but load it up and fire even its basic starting pistol into a marauding bandit’s face, and tell me it doesn’t make you grin. Tell me it doesn’t make you powerful. Tell me it doesn’t, even briefly, make you feel part of that world.

And of course, as part of the instinctive dialogue between weapon and player, the careful design of a gun’s feel can also tell its wielder everything they need to know about its use and purpose, the instant they pick it up. The nimble but meaty gait of Quake III’s railgun communicates immediately that it’s a powerful, precision weapon, and the instant, nigh-recoilless ‘Scheew’ upon firing compounds that feeling tenfold. Conversely, the sheer heft of a BFG 9000 presents a very different character profile, slammed home by the apocalyptic expulsion of each and every shot.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Although most apparent in shooters, these same principles bleed through into other genres. Dark Souls is a particularly fantastic example of everything I’ve discussed above, translated into a (largely) melee context. It’s an understated but fundamental part of making its long-term, iterative gameplay exciting, fresh and engaging no matter how many times you die. Conversely, the reason that the Dead Rising games get old rather quickly, despite their vast bounty of creative melee possibilities, is that however extravagantly designed, very few of their weapons present any satisfying variation in effect or feel. .

So think about this stuff next time you’re merrily killing the crap out of the next horde of nazi-demon-zombie-terrorist-ninja-knights you go up against. If you’re having fun, kill after kill, hour after hour, with no credible end in sight, have a look down at what you’re carrying. I don’t mean the controller. Although technically more real, it’s not your true conduit into the world you’re exploring. Think about your weapon. Think about what it’s really doing; not just the killing, but how it’s killing, on a nuanced, sensory level. The chances are that your blunt object is a whole lot sharper than you think.

David Houghton
David Houghton
Social Links Navigation
Former GamesRadar+ Features Writer

Former (and long-time) GamesRadar+ writer, Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.

Read more
Leon hold the Requiem revolver in his car and check his bullets in Resident Evil Requiem's opening
Resident Evil Resident Evil Requiem gives you its best gun first, smartly making the urge to horde magnum bullets vital for the whole game
 
 
Arc Raiders player holding a gun
Third Person Shooters Arc Raiders guns totally changed after one dev remade the entire reload system "himself"
 
 
The player looks at their ornate hands gun with a blood-red chamber in Crisol: Theater of Idols
Survival Horror Games Resident Evil meets BioShock in a survival horror FPS that would be cringe if it wasn't so damn metal
 
 
Arc Raiders raider in a pilot helmet looks at the camera in a sunlit forest
Third Person Shooters Arc Raiders adding Legendary guns aimed at PvP is “completely possible,” but Embark bans any "one-shot" kills
 
 
Big in 2026
FPS Games Hell Let Loose: Vietnam wants to be a tougher, smarter FPS where kills hardly matter: "We sit in a specific space where we're not COD or Battlefield, but also not military simulation"
 
 
Arc Raiders Cold Snap event
Third Person Shooters PvP is the reason Arc Raiders works – love it or hate it, even Embark's design lead says it "adds the spice"
 
 
Latest in Games
The Girl approaches Grace in Resident Evil Requiem, who is hiding in a well-lit room
Resident Evil Resident Evil Requiem's terrifying stalker sounds that way because its actor "went through two jugs of milk"
 
 
Red Dead Redemption 2's Arthur Morgan falls to his death as attackers look down at him and an Elden Ring-style 'You Died' banner appears on screen
Open World Games Red Dead Redemption 2 modder creates the perfect open-world game by turning Rockstar's masterwork into Elden Ring
 
 
A sim racing rig in the passenger seat of a commercial truck
Simulation Games Truck driver replaces passenger seat with $6,000 sim driving rig, uses it while "stuck in traffic"
 
 
Shocked Palworld creature looking into a box
Survival Games Palworld devs are "still bad at spending money and we're still bad at saving money"
 
 
Gabe Newell in a white shirt
Games "Gabe cannot buy yachts with wishlists": Steam expert begs devs to make the most of their hit games
 
 
God of War protagonist Kratos, splattered in blood, looks pensive
God of War God of War devs didn't expect to spend 4 years in development: They "crunched like motherf***ers"
 
 
Latest in Features
Mouse: P.I. For Hire key art featuring multiple characters like Jack Pepper
FPS Games The only thing missing from this Cuphead-meets-Doom boomer shooter is the heavy metal soundtrack
 
 
Maui (Dwayne Johnson) in Moana (2026)
Live Action Movies Moana director Thomas Kail on bringing Dwayne Johnson's demigod to life for the live-action remake's new trailer
 
 
Charlie Cox as Daredevil in Daredevil: Born Again season 2
Marvel TV Shows When does Daredevil: Born Again season 2 take place in the MCU – and is it a prequel to Spider-Man: Brand New Day?
 
 
Masters of Albion artwork showing a man stood beneath a giant spectral hand in the sky, with a thriving village on one side and zombies on the other
City Builder Games Masters of Albion lets you play god, but Peter Molyneux proves benevolence is optional by feeding his followers rats
 
 
Photo of a Ditto plush sitting next to a Nintendo Switch 2 with Ditto thumb grips.
Accessories If Nintendo won't make Pokemon Pokopia thumb grips, I'm happy settling for these cuties instead
 
 
Crimson Desert screenshot of protagonist Kliff, with a GamesRadar On the Radar overlay
RPGs I cheesed my way through one of Crimson Desert's biggest bandit camps and it made me love the game
 
 
LATEST ARTICLES
  1. The Girl approaches Grace in Resident Evil Requiem, who is hiding in a well-lit room
    1
    Thanks, I hate it: Resident Evil Requiem's terrifying stalker sounds that way because its actor "went through two jugs of milk" as Capcom "wanted a very thick consistency to my spit"
  2. 2
    Red Dead Redemption 2 modder creates the perfect open-world game by turning Rockstar's masterwork into Elden Ring
  3. 3
    Truck driver replaces passenger seat with $6,000 sim driving rig, uses it to kill time while "stuck in traffic"
  4. 4
    Marvel greenlights Wonder Man season 2 with Simon Williams and Trevor Slattery confirmed to return
  5. 5
    With 100,000 Steam wishlists after 3 days, Cat Parents devs "never imagined" this response, and I'm surprised they're surprised: it's a game where you "save cats, give them love, care, and a place to call home"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...