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Gran Turismo 7: Release date, 8K demo, PSVR 2.0 support and everything else we know

GT Sport (Image credit: Polyphony Digital)

Gran Turismo 7 has been confirmed as one of the upcoming PS5 games, and series steward Kazunori Yamauchi states that it will be a return to form for fans of the classic series. 

Yamauchi spoke about the upcoming PS5 game in an interview with Octane Japan, as translated by Gran Turismo fansite GT Planet and said:

"While inheriting elements such as the [FIA] championship realized in Sport, Gran Turismo 7 will return to the royal purpose of full volumes like [Gran Turismo] 1-4, and provide the best Gran Turismo experience at present."

The game was announced during the June 2020 PS5 Future of Gaming event, and it looks beautiful on the next-gen console. But in terms of when the game will be available on the powerful console, the viewpoint isn't as clear. The Gran Turismo 7 release date has been delayed now, after all. 

Either way, here's everything we know about Gran Turismo 7 so far, from trailers to release dates and more.

Gran Turismo 7 trailer

Gran Turismo 7 release date - When will it drop?

When Gran Turismo 7 was originally announced it lacked a launch window, Sony has now confirmed that the game has been delayed.  

"GT7 has been impacted by COVID-related production challenges and therefore will shift from 2021 to 2022," wrote PlayStation boss, Jim Ryan in an interview with GQ. "With the ongoing pandemic, it’s a dynamic and changing situation and some critical aspects of game production have been slowed over the past several months. We’ll share more specifics on GT7’s release date when available."

Expect the Gran Turismo 7 release date to be quite the way off, and definitely not included as part of the suite of PS5 launch games

Gran Turismo 7 PSVR 2.0 support is a certainty

GT Sport

GT Sport (Image credit: Polyphony Digital)

Virtual reality is one of the things that really excite lead designer and director Kazunori Yamauchi, as he has gone on record to say that VR is one of the areas that will benefit most from the technological advances offered by the new hardware. Yes, that does sound suspiciously like someone who’s been playing around with the new hardware. It also looks likely that PSVR 2.0 will launch alongside PlayStation 5, making PSVR 2.0 more of a core pillar of PlayStation entertainment rather than a side show released later on. Clearly if this and the game’s launch title status are both true, it would make perfect sense for Sony to show off their new VR hardware with a true graphical showcase. Gran Turismo has always fitted that description, not to mention keeping up with visual trends. GT1 showed off pseudo environment mapping, GT3 showed off real environment mapping, GT5 introduced 3D TV support... and that’s actually why the next rumour is also a distinct possibility.

Gran Turismo 7 8K support… can it really do it?

GT Sport

GT Sport (Image credit: Polyphony Digital)

8K is a TV resolution that’s double the pixel density of 4K TVs, which is effectively 16x the detail of full HD, which is pretty hard to imagine if you’ve never seen it with your own eyes. It’s undoubtedly one of the resolutions we’ll be dealing with in the future, but right now full 8K support in Gran Turismo 7 still seems unlikely. But the fact is, this has already happened, in a way. Sony saw fit to show off its new range of 8K TV sets at trade shows by running an 8K demo of Gran Turismo on them. Whether it was running on a PS5 dev kit is unknown, and while PS5 will support 8K output, the console almost certainly won’t support 8K gaming for most titles, if at all. But don’t forget that the very first Gran Turismo game features a ‘Gran Turismo Hi Fi’ mode which strips back some of the graphical detail and runs the game engine at 60fps, compared to the regular refresh rate of 30fps. Does it not seem highly plausible that new Gran Turismo could feature a similar 8K mode just to show off an 8K TV is you have it? Sounds more likely than not, if you ask us.

Gran Turismo 7 original circuits - will Grand Valley return?

Well this is an interesting one. Gran Turismo’s original circuits are rarely championed, but many herald from the late 1990s, an era during which bespoke track design was an art form and, with the basic graphics of the time, the quality of the driving experience itself was of vital importance. So the lack of many of the classic circuits in modern GT games – namely Trial Mountain, Deep Forest and Grand Valley - is lamentable. Yamauchi confirmed to GTPlanet that the code for Deep Forest has in fact been running in GT Sport, but not implemented in the released game because of a few issues, saying: “The problem that we had with some of the older tracks from previous Gran Turismo games was the scale being off in certain places. The size of the trees are very large, or the width of the curbstones, etc. There were curbstones that were wider than cars! If we want to bring that into the quality of GT Sport now, there is a lot that we have to redesign, and it is not that easy.”

However, some nifty reverse-engineering of the GT5 code has in fact revealed a wealth of old circuits present and playable in the game, albeit hidden away and inaccessible through normal gameplay. But the fact that they are all in there suggests that the intention may have been there to include them in some form, but then abandoned. The smart money is on the tracks returning, but with all-new, ray-traced visuals for PS5.

Want more new games to get excited about? Here are the upcoming games for 2020 and beyond to add to your watch list.

Justin worked on the GamesRadar+ staff for 10 whole years. Imagine that. Now he is a contributor, specialising in racing games, retro, and Sanic.