Baldur's Gate
Latest about Baldur's Gate

As Highguard is trashed online, Baldur's Gate 3 boss Swen Vincke says "I don't like people s***ing on things"
By Anna Koselke published
News "The harsh words do real damage"

Baldur's Gate 3 modder pillages the depths of Early Access to bring back "more than 1,000 lines of voiced dialogue"
By Scott McCrae published
News If there was ever a game that was in desperate need of more dialogue...

Baldur's Gate 3 Astarion actor says "there's no f*cking way AI could make" anything like the hit RPG: "It's too human"
By Jordan Gerblick last updated
News "F*ck AI"

Astarion actor says there won't be another game like Baldur's Gate 3 "either ever, or for a very, very, very long time"
By Jordan Gerblick published
News "One of my all-time greatest favorite games ever"

Baldur's Gate 3 sales are huge since Divinity announcement says Larian boss, and OS2 has had "its best month" since 2017
By Anthony McGlynn published
News Nothing gets games selling like a huge reveal

Baldur's Gate 3 lead writer says AI-generated writing is a "3/10 at best" and "doesn't" actually help game development
By Anthony McGlynn published
News Larian Studios has toyed with AI tools

Larian writer laments Wyll, Baldur's Gate 3's unlucky Warlock, who played a much bigger role in stories that got cut
By Anthony McGlynn published
News Larian had much greater ideas for the spellcaster

Baldur's Gate 3 devs had "all the freedom we needed" to make the RPG, aside from tabletop "limitations"
By George Young published
News Wizards of the Coast was apparently not precious with its legendary tabletop game

Baldur's Gate 3 wins Steam's Labor of Love award following 2 years of updates and community support
By George Young published
News Larian's masterpiece continues to hoard critical acclaim

Facing AI backlash, Baldur's Gate 3 director says "it would be irresponsible for us not to evaluate new technologies"
By Jordan Gerblick published
News "Our successes come from empowering people to work in their own way and bring the best out of their skill & craft, so that we can make the best RPGs we can possibly make"
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