Fire Emblem Fates is too big for one game - what you need to get the full story

You heard right: Fire Emblem Fates is getting the Pokemon Red and Blue treatment. Not that it will be full of magical beasts battling for profit and glory (though...), but it will see a multi-part release, with Fire Emblem Fates: Birthright and Fire Emblem Fates: Conquest each telling a different story from opposite side of the same war. There will also be a third release, Fire Emblem Fates: Revelation (call it Fates' Pokemon Yellow) where you refuse to take sides in the conflict and see things from yet another perspective.

If you don't want to decide which game to buy based on families you haven't even met yet, a look at the gameplay might make your decision easier. While Birthright plays like a standard Fire Emblem game - where you control a group of fighters on a grid-based field and try to rout any enemy force - in Conquest you have a smaller army than your opponent and must protect a specific point on the map for a certain number of turns. Essentially, Birthright focuses on battle strategy and Conquest on resource management - you'll even have fewer opportunities to level characters between story chapters in Conquest, giving the whole thing a more restrictive strategic feel.

Revelation, meanwhile, remains comparatively mysterious. Nintendo has released little official information about the title, outside the fact that it acts as an in-between story where you don't side with either family. Footage of the Japanese version suggests that the gameplay will have an 'in-between' quality as well, where you take an offensive approach in battles but must meet specific conditions (like Defeat the Commander or Defeat two generals within five turns) though it's uncertain if this will be the case in the English version. All we know for sure is that unlike Birthright and Conquest, Revelation will be a download-only release half the price of the other two, making it look almost like DLC. However, Revelation contains as many chapters as Birthright and Conquest, and will feature just as much content with new story elements and allies.

Perhaps most important of all, we also have a solid idea of how Fates' amiibo support will work. Thank Heavens. Early reports from last summer claimed you can tap your Ike, Marth, Lucina, or Robin amiibo into the My Castle section of Fates (a home base similar to the barracks from Fire Emblem Awakening), where you can engage them in battle. That is still the case, but they will also provide you with items the first two times you speak to them, so you'll have to keep pestering until they agree to a fight. Beat them, and they'll join your army as a new, formidable, slightly out-of-place (but still welcome) warrior.

At the moment, there's been no word if the upcoming Roy or Corrin amiibo will be playable when they’re finally released - though including Corrin would admittedly be weird, as your main character would then be having discussions with and recruiting themselves into their own army. But then, that isn't the weirdest thing to happen in a Fire Emblem game, so I'm guessing Nintendo will figure something out.

Fire Emblem Fates: Birthright and Conquest are set to launch on February 19 this year in North America (sorry Europe, no word on when you'll get it yet), with Revelation being held back until March 10. That's a bummer for anyone who wants to take the neutral path immediately, but get a look at Birthright and Conquest first and Revelation may have an easier time living up to its name.

Former Associate Editor at GamesRadar, Ashley is now Lead Writer at Respawn working on Apex Legends. She's a lover of FPS titles, horror games, and stealth games. If you can see her, you're already dead.