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  4. BioShock Infinite

E3 2011: BioShock Infinite preview - Big Daddy is nothing compared to the Songbird

Features
By Eric Bratcher published 24 May 2011

We walk you step by step through one of the most impactful demos we've ever had

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It’s amazing how quickly things can fall apart. The floating city of Colombia, created as the 1910s’ perfect, ultimate embodiment of American pride and Jeffersonian principles, is now wracked by a civil war between the ultra-patriotic Founders and the Vox Populi, a violent group of blue-collar workers. Explosions rock the city’s platforms, gunfire erupts in the streets – people are fighting and dying all around you. And you? You’re Booker DeWitt, a rough, former Pinkerton agent, hired to find a girl named Elizabeth and get her out of this airborne warzone. No easy task – it seems everyone on both sides of the revolution hates you, Elizabeth’s out of control super powers are as likely to get you killed as they are to help, and someone called the Songbird is determined to “rescue” Elizabeth and return her to the locked tower where she grew up, like a star-spangled Rapunzel.

At the moment our demo begins, it’s daytime and Elizabeth and Booker are setting out in search of Colombia’s mayor, a man named Comstock. She thinks he can tell you where her powers came from and how to control them, which is a skill she urgently needs. We don’t at this moment of the demo know what her powers are, but it’ll become clear soon enough.

Elizabeth and Booker need supplies, so they enter Colombia’s equivalent of a deserted truck stop souvenir store. There are basic groceries and supplies, but they’re almost crowded out by all manner of patriotic trinkets. Busts of George Washington, fireworks, toy trains, marionettes of various presidents… Elizabeth calls your name and you turn, only to see she’s donned a giant Abe Lincoln head the size of a trash can. She begins reciting the Gettysburgh Address in her deepest voice… “Four score and seven years ago…” It’s adorable, though you quickly remind her to focus on finding useful stuff – money, tonics, and so on.

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Suddenly, the building shudders as if hit by and earthquake. It subsides as quickly as it came, but then it happens again, and the air is split by an unearthly, metallic shriek. As a strange light breaks through the window and scans across the room light a color-shifting spotlight, you turn to see the formerly effervescent Elizabeth cowering behind a shelf, hand over her mouth, eyes so wide she looks like an anime character, trembling with fear. The scream comes again and the building shakes one more time. This is the Songbird, which isn’t a “someone” so much as a “something”. You can only catch a glimpse through the window, but it’s huge and black and determined to find Elizabeth.

But is doesn’t see you. As it moves away, the lighting in the store returns to normal and Elizabeth opens the door a crack in order to watch for the Songbird’s return. You approach and attempt to comfort her , declaring, “I WILL stop him”. The words do not have the desired effect.

“NO!” she responds, then more calmly explains that is a promise that it is not within your power to keep. However, she says, taking hold of the hand you’ve reached out to her, if it comes to it – she moves your hand and places it around her own neck – you must promise not to let him take her back. The message is clear – back to the tower with her “protector” is the last place Elizabeth wants to be.

With the Songbird on its way and the search of the store finished, you and Elizabeth set out again for Comstock’s house. You can see it in the distance, floating like a castle on its own platform. But when you look back to the road, Elizabeth has gone ahead of you and turned a corner. You follow, and hear her softly singing a soothing lullaby. “Hush little baby, don’t say a word. Mama’s gonna buy you a mockingbird…”

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Around the corner, the scene is not pretty. In a grassy area pocked with smoldering craters, Elizabeth kneels beside a bloody, mortally wounded horse. Whether it was injured by the Songibrd or by the Founder/Vox Populi skirmishes nearby isn’t clear, but it’s obvious the animal is on its deathbed.

But Elizabeth won’t leave. “It’s a horse,” Booker says, “they die every day” But she’s adamant. “There’s a tear here,” she observes, a hopeful tone in her voice. She puts her hands near the horse’s neck and then moves them apart, as if smoothing the wrinkles on a bedspread. This triggers a rippling effect that spreads from her hands, and like a portal to another world, everything inside the circle is healed and perfect. The grass is vivid green instead of black and smoldering, the horse is white and healthy instead of brown and bloody – it’s the way the world should be instead of the way it is.

Unfortunately, it’s also unstable. The circle expands only slightly before it collapses, causing Elizabeth to push it open again with greater force. It expands larger, but collapses again, so she throws her arms wide, sending the circle blasting out across the entire clearing. Then something odd happens.

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The clearing is gone. Now, Booker and Elizabeth are in the middle of a city street at night. Tears for Fears can be heard playing in the background. The movie theater on your right is showing “Revenge of the Jedi” (yes, Revenge. Not a typo). And Booker is shouting to Elizabeth to “Close it. Close it NOW!” – in large part because of the fire truck barreling right toward them, sirens blaring.

Then, in a flash, she succeeds and you’re back in Colombia, with a once-and-for-all dead horse and a dejected Elizabeth. She can’t control it, she says. It’s just not possible. “After what I just saw,” Booker says, “I’d say anything is possible”.

Moving on, you’re faced with a fork in the road and a choice – go right to keep scavenging, or left to head to Comstock’s mansion. You decide to go left, and climb a stairway that leads you straight into the middle of a Vox Populi riot. A rocket is launched at a giant mural of Comstock with the flag in the background. You hear a man gun down a woman in a nearby building. On another building is projected a film showing a woman – actually Daisy Fitzroy, the leader of the Vox, spouting propaganda. And there’s a mob about to execute a mailman.

You have a choice here to just leave it be or to intercede, either violently or peacefully. In this case, Booker shouts, “Leave him alone! He’s just a mailman!” This does what you want it to – the crowd forgets all about their victim. But that’s because one of them shouts “It’s DeWitt!” and they decide to open fire on you instead.

One man runs to what looks like a giant bullhorn on wheels, so Booker blasts him first and grabs a shotgun. There’s gunfire coming from every direction. “Over there!” Elizabeth yells, and you turn to see the translucent shape of a rail car hanging to your right. The rail cars are basically what you’d get if you crossed a train with a hanging roller coaster. Being a floating city made up of moving platforms, Colombia needs a unique way to deliver freight and ferry people around. The rail system is it.

One man runs to what looks like a giant bullhorn on wheels, so Booker blasts him first and grabs a shotgun. There’s gunfire coming from every direction. “Over there!” Elizabeth yells, and you turn to see the translucent shape of a rail car hanging to your right. The rail cars are basically what you’d get if you crossed a train with a hanging roller coaster. Being a floating city made up of moving platforms, Colombia needs a unique way to deliver freight and ferry people around. The rail system is it.

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Eric Bratcher
Eric Bratcher
I was the founding Executive Editor/Editor in Chief here at GR, charged with making sure we published great stories every day without burning down the building or getting sued. Which isn't nearly as easy as you might imagine. I don't work for GR any longer, but I still come here - why wouldn't I? It's awesome. I'm a fairly average person who has nursed an above average love of video games since I first played Pong just over 30 years ago. I entered the games journalism world as a freelancer and have since been on staff at the magazines Next Generation and PSM before coming over to GamesRadar. Outside of gaming, I also love music (especially classic metal and hard rock), my lovely wife, my pet pig Bacon, Japanese monster movies, and my dented, now dearly departed '89 Ranger pickup truck. I pray sincerely. I cheer for the Bears, Bulls, and White Sox. And behind Tyler Nagata, I am probably the GR staffer least likely to get arrested... again.
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