Skip to main content
Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • Submit your game clips
  • GDC
Don't miss these
Doom Arena Board Game box on a wooden table with character and upgrade cards and miniatures on either side
Board Games The Doom Arena Board Game is hell on Earth (in the best way) | Preview
Key art for Marathon showing a colorful cybernetic character with a gun taking cover
FPS Games Marathon review: "Bungie has created my favorite multiplayer shooter in years"
Super Meat Boy 3D gameplay on Switch 2 showing the protagonist, a red cube of meat, running between lasers and blades
Platforming Games Super Meat Boy 3D frustrates me just as much as the original – in a good way
The player looks at their ornate hands gun with a blood-red chamber in Crisol: Theater of Idols
Survival Horror Games Resident Evil meets BioShock in a survival horror FPS that would be cringe if it wasn't so damn metal
Beebz and her friends pose near a huge stack of golden gears in Demon Tides
Platforming Games Demon Tides review: "Super Mario Odyssey and Wind Waker collide in this expressive 3D platformer"
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Resident Evil Requiem review: "A soaring piece of survival horror theater"
Best FPS games: A screenshot of the Doom Slayer shooting a Cyberdemon in the game Doom Eternal.
FPS Games The 25 best FPS games to play in 2026
A pudgy cat stands on the player's arm in Nioh 3 and emits a warm glow, with a rickety wooden bridge in the background, cropped
Action RPGs Nioh 3 review: "Brutal clashes across wide maps avoid retreading Elden Ring – this is all demon killer, no filler"
Key art for John Carpenter's Toxic Commando showing the squad readying up with weapons against a backdrop of a zombie horde, including themselves blasting them from a truck
FPS Games John Carpenter's Toxic Commando review: "A great horde shooter for the first run through the story"
Using Sheath, a gun with a fang-toothed face, in High on Life 2 to blast through Human Con, where aliens party in human mascot costumes
FPS Games High on Life 2 review: "I smiled, I laughed, I sorely wished the combat was a lot better"
Leon Kennedy drives a car at night in Resident Evil Requiem, with the GamesRadar+ On The Radar branding
Resident Evil 14 years later, Resident Evil Requiem achieves what the series' most controversial game couldn't
Key art for Crisol: Theater of Idols showing a religious looking figure with a gnarly metal body framed by candles and other gothic iconography
FPS Games Crisol: Theater of Idols review: "Blood ammo and dark folklore imagery should be more exciting than this sedate shooter"
Best Ps5 games
Games Best PS5 games: The 25 greatest PlayStation 5 games in 2026, ranked
A low shot of Romeo slashing downward with a huge glowing sword in Romeo is a Dead Man
Action Games Romeo is a Dead Man review: "Suda51's bloodiest, sharpest spectacle since No More Heroes"
Mouse: P.I. For Hire key art featuring multiple characters like Jack Pepper
FPS Games The only thing missing from this Cuphead-meets-Doom boomer shooter is the heavy metal soundtrack
  1. Games
  2. Doom Eternal

Doom Eternal review: "Screams at you to move faster and to fight harder, and you can do nothing but obey"

Reviews
By Josh West published 17 March 2020

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Doom Eternal
(Image credit: © Bethesda)

GamesRadar+ Verdict

Doom Eternal is a smart iteration of what came before it that occasionally stumbles under its own desire to evolve

PS4
Switch
XBox One
Other
DOOM Eternal: Standard...
PS4 Deals
1 Amazon customer review
☆☆☆☆☆
1 deals availableArrow
Amazon
PrimeFree trial
$26.24
View
We check over 250 million products every day for the best prices
powered by
Gamesradar

Pros

  • +

    Combat is fast and frantic

  • +

    Visually stunning

  • +

    It's still fun to rip demons apart

Cons

  • -

    Platforming sections are frustrating

  • -

    Struggles when it forces you to slow down

Best picks for you
  • Best Doom merch ahead of The Dark Ages
  • The best gaming PC 2026: Find your perfect pre-built powerhouse
  • The best PC controller for gaming 2026

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Doom Eternal is at its best when it is screaming at you to move faster. As it thrusts the tools to single-handedly eviscerate the rampaging spawn of hell into your clenched, blood-drenched fists –  an array of finely-tuned weapons designed to deliver mass-demon-destruction. When you're up to your ankles in viscera, blasting chunks of flesh from foe while the hum of the chainsaw warms your trigger fingers. As it sets its hyper-kinetic action to a cacophonic soundscape of blood, bullets, and heavy fucking metal. 

Doom Eternal screams at you to move faster and to fight harder and you can do nothing but obey. Not because you have become subservient to the altar of id Software, but because the cadence of Doom's combat has demanded nothing less of you for more than three decades. 

Doom Eternal Tips | Doom Eternal Slayer Gates | Doom Eternal Computer password | Doom Eternal BFG | Doom Eternal Cheat codes

Fast Facts: Doom Eternal

(Image credit: Bethesda)

Release date: March 20, 2020
Platform: PC, PS4, Xbox One
Developer: id Software
Publisher: Bethesda

Much like its predecessors, Doom Eternal is a hammer-horror pantomime in which you are made an active participant. It is an elaborate and self-indulgent production, its violence so over the top that you can't help but smile as it spills out over the stage and under your feet. It's an utterly ridiculous and strangely endearing showing, warping your suspension of disbelief so extensively that you'll wonder whether you've crossed over to another dimension – to a world where the first-person shooter followed the archaic directions first outlined by Doom in 1993 without question instead of turning toward the teachings of Half-Life. 

The problem with this stage show is that the screaming has to stop sometime. The director is hoarse and is begging you to enjoy an intermission from the action. The bullet casings need to be collected, they tell you; the buckets of blood need to be refilled, the gore mopped up, and the guitars tuned back down to D. The cast of cannon fodder needs to take a breather as the next hellish stage is reset somewhere out of sight. You were moving too fast, and there's still a little story left to shout into your face. 

Doom Eternal is at its worst when it makes you slow down; it struggles to settle in silence. 

Feeling a need for speed

An enemy attacks in Doom Eternal

(Image credit: Bethesda)

I can count the number of first-person shooters that can function competently as platformers on one hand, and Doom Eternal is not among them. Developer id Software has found itself caught, by attempting to straddle the line between inducing nostalgia and embracing evolution it has disrupted the conditions in which Doom (2016) was able to so effortlessly thrive. 

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Doom Eternal routinely breaks the pace of its action by forcing you to stiffly navigate towering spaces at regular intervals. You'll do this by swinging imprecisely between monkey bars, scaling bland craggy walls, bouncing off of unstable platforms, dashing between spacious maws of death, and double-jumping to ledges with slippery collision detection. Doom's movement systems are tightly refined, designed to keep your crosshairs focused on fast-moving enemies amongst a backdrop of colourful chaos. These systems struggle when you're pushed to slowly and methodically scale the environment with little room for error to reach the next combat arena. 

It's levels like Doom Hunter Base, Super Gore Nest, and Mars Core that make up the bulk of the mid-game that are hit hardest by this design decision. These spaces are larger and more ambitious than anything the studio has committed to before with Doom, and they struggle to maintain momentum. 

Doom Eternal building

(Image credit: Bethesda)

"As a prerequisite to progression, platforming only serves to introduce points of friction in an otherwise frictionless experience."

First-person platforming just about works for Doom when it is an optional extravagance – when you're off exploring for the myriad of optional collectable scattered throughout each of the missions – but as a prerequisite to progression they only serve to introduce points of friction in an otherwise frictionless experience. 

By the time underwater sections were introduced – slowing you down even further, with the added annoyance of mitigating radioactive damage thrown in for good measure – it starts to become difficult to resist the urge to put the controller down and walk away entirely. That all said, it's difficult to indulge in these tendencies when you're faced with the prospect of coming across another sensationally-realised vista or the opportunity to shove the Super Shotgun double-barrel deep into the throat of a Baron of Hell.  

That's where Doom Eternal feels right, revelling in ultra-violence across some impossibly beautiful environments. The game has built on the core loop that helped propel its predecessor from mere revival-project to genuine revolution, its central gimmick always working to keep players moving and – critically – engaging with enemies. 

Embracing aggression

A sword weilded against an enemy in Doom Eternal

(Image credit: Bethesda)

Glory Kills are still the star of the combat experience. Pumping enemies with enough bullets to reach a damage threshold will make them glow, indicating that you can do some graphic combination of: decapitation / goring / smashing / bashing / slicing / knifing / ripping / tearing (delete as necessary). These melee executions aren't just for show, they serve as your primary method of retrieving health. 

It encourages you to play Doom Eternal the way id wants you to play it. The studio wants you to be moving and shooting as quickly as you can, giving as much aggression back to the hulking monsters as they give to you. To succeed in Doom Eternal – especially once you begin to whip through the difficulty levels – you must get in the face of enemies and never back away from a tough encounter; there's no faster way to meet your maker than to engage in a half-hearted retreat, with victory earned by engaging with the relentless pace of the action on its own terms – backing off is never an option, carrying through with forward momentum towards piles of ammunition, red barrels, and, yes, fresh enemies to rip and tear through is the key to victory. 

If you aren't in need of health, you'll find that your Chainsaw can be used to chew through foes and retrieve ammunition, which is always in short supply. Your flame belch, a shoulder-mounted flamethrower, can burn enemies and deliver armour plating when shot, while Glory Kills also charge up your ability to deliver a devastating Blood Punch which eviscerates just about anything within your immediate cone of vision.  All in all, it's a killer cycle that only helps propel Doom Eternal's core combat to new heights.  

Speaking of the core combat, it's been a long-standing rule that you judge an id shooter on the strength of its shotguns. Unsurprisingly, the studio has taken its penchant for building the best boomsticks in video games and outdone itself. The Super Shotgun is impossible to put away; it screams power with every shot, its weight and staggering punch as satisfying to use the opening hours of the game to the last.

Weapons have always been at the heart of Doom, and Eternal is no slouch in this regard. You'll also find that each of the firearms can once again be upgraded throughout the game with Weapon Points, earned by completing in-mission objectives and chaos thresholds. Most weapons have two available modifications, each of which can be switched up with a simple button press, and offer an array of utterly ridiculous additional ways to turn demons to pulp. Exploring the environments will also help you earn Sentinel Crystals and Praetor Suit points which can be used to upgrade your armour, improving its utility and resistance, or upgrading your health, armour, and ammo capacities.  

A celebration of ultra-violence

Attacking a glowing enemy with a gun in Doom Eternal

(Image credit: Bethesda)

You'll want to invest in these upgrades and improvements early on, because Doom Eternal isn't afraid to beat your head against the wall until it's a pulpy mess. By the late game, Doom Eternal gets brutal, really pushing you to utilise all of your available abilities and weapons to get through its combat arenas in one piece. 

For the most part, Doom Eternal casts its action in locked-off combat arenas, pushing you to skirt through them at speed looking for the most violent lines of none-stop navigation. These spaces aren't as tightly designed as the ones featured in Doom (2016), which I believe is down to the increased verticality – id is desperate to get you utilising its first-person platforming systems, even in the middle of frantic fights – but they are still great to engage enemies in. 

That said, Doom Eternal does suffer because of some of its enemy design. The game is structured around escalating encounters – it introduces you to an enemy type on its own, lets you figure out the hook to slaying it, and then continues to throw a litany of them at you once. It's a potent design that keeps Doom Eternal feeling frantic at all times, with the game's aggressive and persistent AI ensuring that some of these creatures combine tactics to overwhelm you in some truly terrifying ways.  

A cut scene from Doom Eternal

(Image credit: Bethesda)

Combat arenas are usually a mixture of Heavy Cannon fodder – foes that can be quickly chewed up or smashed down for an easy burst of ammo or health – and larger, more punishing enemies that'll take a few runs around the arena to drop. This structure maintains momentum, and the relentless pace that the core ethos that the game is built on. Until it makes you slow down. 

Boss battles with health bars were a blight on Doom (2016), and while that isn't so much of a problem here, there are a handful of enemy types that bring play screeching to a halt. For Doom Eternal to work, it has to have you managing your time between multiple enemy types and constantly leaving you on the verge of being totally overwhelmed, constantly asking you to push your understanding of the movement and combat mechanics to the max. And in comes a Marauder (a brand new demon designed for Eternal) or a returning Archvile, Super Heavy enemies that are generally no fun to fight. The Marauder, in particular, only works to slow combat to a crawl. It's an enemy type designed inherently for one-versus-one encounters, and it doesn't work in the controlled chaos of the wider combat experience. 

Still, that's a small annoyance in an otherwise blistering FPS. If you can bite your lip and endure some routinely frustrating levels built around platforming, then you're going to have one hell of a good time with Doom Eternal. It's a fast, smart, and frantic shooter that seems to find real delight in testing your endurance. It's an outrageous and ridiculous pantomime where you are bound by blood to the unrelenting cadence of the action. 

Doom Eternal was reviewed on Xbox One X

PS4
Switch
XBox One
Other
DOOM Eternal: Standard...
PS4 Deals
1 Amazon customer review
☆☆☆☆☆
1 deals availableArrow
Amazon
PrimeFree trial
$26.24
View
We check over 250 million products every day for the best prices
powered by
Gamesradar
Josh West
Josh West
Social Links Navigation
Editor-in-Chief, GamesRadar+

Josh West is Editor-in-Chief of GamesRadar+. He has over 18 years of experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading gaming, entertainment, tech, music, and comics brands, including games™, Edge, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor.

Read more
Doom Arena Board Game box on a wooden table with character and upgrade cards and miniatures on either side
Board Games The Doom Arena Board Game is hell on Earth (in the best way) | Preview
 
 
Key art for Marathon showing a colorful cybernetic character with a gun taking cover
FPS Games Marathon review: "Bungie has created my favorite multiplayer shooter in years"
 
 
Super Meat Boy 3D gameplay on Switch 2 showing the protagonist, a red cube of meat, running between lasers and blades
Platforming Games Super Meat Boy 3D frustrates me just as much as the original – in a good way
 
 
The player looks at their ornate hands gun with a blood-red chamber in Crisol: Theater of Idols
Survival Horror Games Resident Evil meets BioShock in a survival horror FPS that would be cringe if it wasn't so damn metal
 
 
Beebz and her friends pose near a huge stack of golden gears in Demon Tides
Platforming Games Demon Tides review: "Super Mario Odyssey and Wind Waker collide in this expressive 3D platformer"
 
 
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Resident Evil Requiem review: "A soaring piece of survival horror theater"
 
 
Latest in Games
Nvidia DLSS 5 version of Grace from Resident Evil Requiem
Games Nvidia CEO says "I don't love AI slop myself" after Resident Evil Requiem DLSS 5 makeover blows up
 
 
Marathon Cryo Archive shooting enemy runner with BRRT
FPS Games Basic guide and tips for running Cryo Archive in Marathon
 
 
A Crimson Desert character goes fishing in a river
Open World Games Crimson Desert "does rivers better" than Red Dead Redemption 2, says former Rockstar artist
 
 
WWE 2K26
WWE 2K WWE 2K26 MyRise walkthrough and chapter rewards guide
 
 
Screenshot from Arc Raiders launch trailer shows a person wearing a helmet with a visor that covers their face.
Third Person Shooters Embark knows Arc Raiders fans are questioning "the size of our weekly patches"
 
 
A close up of Izuku Midoriya using his Plus Ultra move in My Hero Academia Ultimate
RPGs My Hero Academia Ultimate codes (March 2026) for Coins
 
 
Latest in Reviews
The design of the YoloLiv YoloCam S3
Peripherals This webcam promises DSLR image quality, and it isn't too far off
 
 
Crimson Desert
RPGs Crimson Desert review: "A game that's far better as a sandbox than as a story"
 
 
Alien RPG Evolved Edition Core Rules on a wooden surface
Tabletop Gaming Alien: The Roleplaying Game Evolved Edition review
 
 
The reviewer holding the CRKD Gibson Les Paul Pro Edition Guitar
Gaming Controllers The CRKD Pro Edition Guitar controller is almost perfect, and lets you rock out to all of the classics along with the most recent hits
 
 
A Nyxi Flexi on a desk with pink lighting turned on
Gaming Controllers This controller lets you swap between Xbox and PlayStation thumbstick layouts
 
 
Photo of the Belkin Carrying Case sitting on top of the Belkin Charging Case Pro.
Accessories Belkin has done the unimaginable and made my favorite Switch 2 case even better
 
 
LATEST ARTICLES
  1. Nvidia DLSS 5 version of Grace from Resident Evil Requiem
    1
    Nvidia CEO says "I don't love AI slop myself" after Resident Evil Requiem DLSS 5 makeover blows up
  2. 2
    This Spider-Man MTG bundle is the cheapest I've ever seen, and includes an exclusive alternate art card in each box
  3. 3
    One Piece viewership was down for season 2, and now the 12-season plan doesn't seem all that likely
  4. 4
    Basic guide and tips for running Cryo Archive in Marathon
  5. 5
    WWE 2K26 MyRise walkthrough and chapter rewards guide

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...