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No gratuitous murder! No dubstep! It's like E3 never happened

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Explosions. Throat-stabbings. Strobe-lights. Dubstep bass drops. Omnipresent machine gun fire. Sensory-overload inflicted vomit. That's pretty much my resounding memory of E3 2012, and no big game shown off at this year's mega-expo ended up with more of my stress-puke on its metaphorical hands than Splinter Cell: Blacklist.

Thanks to the angle of attack taken by its on-stage demo, the once brutally puristic stealth series looked to have 'evolved' into a broad-daylight killing spree time trial. But now? Praise Ironside's great gravelly vocal chords, for that no longer appears to be the case.

Ubisoft has, you see, just released a much slower, much more methodical, and mercifully almost kill-free run-through of the same level. The architecture and baddoes remain the same, but the experience itself is utterly different. In fact it's really rather soothing in comparison.

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What do you say? Heartened by the much more Splinter Celly Splinter Cell on show? Or did you prefer it when stealth master Sam Fisher was blind-firing over a crate before sprinting through a hail of rocket fire while shooting up anything still possessing of a functioning pulse?

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TOPICS
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CATEGORIES
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David Houghton
David Houghton
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Former GamesRadar+ Features Writer

Former (and long-time) GamesRadar+ writer, Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.

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