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  4. Assassin's Creed Revelations

Assassin's Creed Revelations review

Ezio's final adventure piles on new features, but is that enough?

Reviews
By Mikel Reparaz published 14 November 2011

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Search and destroy

There’s one area in which Revelations doesn’t disappoint even a little, and that’s multiplayer. The stealth-based, somewhat solitary hunt-or-be-hunted action from Brotherhood is back, and this time it’s brought a slew of new refinements, modes, maps and customization options. It also brings a bunch of social features, including customizable profiles and automated challenge ladders for your friends, as well as an in-game store that sells new perks, abilities and modifications for your avatars.

At its heart, though, it’s still the same hunt-and-be-hunted gameplay that won us over in Brotherhood, as you and a handful of other players – whether on your own or in teams – are set loose in smallish villages, cities and palaces (populated by a bunch of wandering lookalikes and random characters) to stealthily murder each other. Success largely means relying on environmental hiding spots, your ability to blend in with the crowds and assorted Templar tricks to get the drop on your target, while not attracting the attention of the players out to kill you.

Revelations’ multiplayer is crammed full of little improvements, but the biggest ones are the new modes, including Deathmatch (which is a lot like the lonely Manhunt mode, but does away with both the radar and any player-character lookalikes in the crowd), Corruption (essentially a zombie mode in which one team tries to kill and convert the other) and Escort (which tasks one team with defending a VIP and the other team with killing them).

There’s also Artifact Assault, which turns classic capture-the-flag into a game of sneaky misdirection. Here, you’ll be tasked with stealing the enemy team’s flag and escaping before any of them chase you down, immobilize you with traps or otherwise stab you to death. Tearing ass through enemy territory (in which you’re vulnerable to attack) with two or three opponents on your heels can be a genuinely pulse-pounding experience, and it makes safely reaching your home base with the enemy flag extremely satisfying.

As fun as playing multiplayer is, however, the real incentive to playing through and leveling up your character is that doing so unlocks chunks of a parallel, multiplayer-only storyline that reveals tidbits about Templar history. As you rise through the ranks of Abstergo, you’ll be treated to occasional videos and (more frequently) text/image files that offer a glimpse of the AC universe from the bad guys’ point of view. It’s here that the series’ conspiracy fans can get their fix, although getting to level 50 and seeing everything requires a considerably bigger time investment than simply running through single-player.

Is it better than…?

For those who skipped straight to the end

While it brings some undeniable improvements to the series, Revelations feels like one step forward, two steps back. Its gameplay and multiplayer are still fantastic, but they come at the expense of a lackluster storyline and a shorter overall experience. Instead of being the exclamation point at the end of Ezio’s story, Revelations feels more like an ellipsis.

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Mikel Reparaz
Mikel Reparaz
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
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