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  1. Games
  2. Action Games
  3. Tomb Raider
  4. Tomb Raider: Underworld

Tomb Raider: Underworld review

Lara goes shopping in the petite section

Reviews
By Alex Dale
Published 1 December 2008

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

GamesRadar+ Verdict

Reasons to buy

  • +

    Pleasing fluidity of movement

  • +

    Some great platforming

  • +

    Generous checkpoints

Reasons to avoid

  • -

    Way too dark to see properly

  • -

    Poorly placed leaps of faith

  • -

    Lots and lots of falling deaths

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Do you remember when you forgot to bring your PE kit to school and had to wear some ill-fitting crud-o-shorts from the lost property box? We operate on a similar punishment system, for a palm-eradicating DS Fatso awaits the unsuspecting writer who forgets to bring their own DS Lite. Sometimes we forget just how dull the old DS screen was, and it seems that Santa Cruz Games did too, because large chunks of Tomb Raider: Underworld are so dark as to be literally unplayable. Unless you’re planning to play in a tanning bed or can shoot light from your eyes, your choices are to either upgrade to a newer model or give Underworld a wide berth.

We’d recommend that Tomb Raider fans – or fans of 2D platformers in general, actually – do the former, but only if they have access to one of those relaxation CDs you find in zoo gift shops, because despite the pleasing fluidity of Lara’s movement, there’s loads of infuriating leaps of faith here. For better or worse, Underworld tries to recreate the vertical scale of the levels in home console-flavor Tomb Raider, which can result in some graceful chains of parkourdom when the moons align, but all too often critical ledges, ropes or vines set up shop just outside the screen. Checkpoints occur every second ledge or so, so your tunnel vision isn’t ruinous, but if falling down holes was fun, we’d all gospelunking a lot more often. And when was the last time you went spelunking? Exactly.

Dec 1, 2008

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Alex Dale
Alex Dale
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Hello! I'm the former Deputy Editor of Official Xbox Magazine, and worked on mags such as NGamer, Xbox World and PC Zone, so I definitely have some idea of what is and what isn't a video game. Outside of gaming, my hobbies include birdwatching, canoeing, tennis, ice hockey and travel - particularly to far-flung parts of the world where nature still rules supreme.
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