The Secret World review

Poring over this paranormal MMO

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Upon landing on gloomy Solomon Island, the first of three current locales, our questing began in earnest, with the initial tasks coming from the frazzled staff of a zombie-besieged police department. We like how the quest system limits you to just a handful of quests at a time, which puts a greater emphasis on their individual storylines.

TSW tries to keep things fresh with occasional sneaking missions and puzzle-focused investigation quests. While we appreciate the concept, these pace-changers often felt superfluous or frustrating, either because the relatively crude MMO game engine wasn't up to creating a fun stealth dynamic or, more commonly, because an extremely obtuse riddle stopped us dead in our tracks. Being stuck for long periods (at least by MMO standards) just wasn’t fun, which drove us to Google. We ran into plenty of players who absolutely loved the investigation missions, but we found them more frustrating than fun.

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GenreRole Playing
DescriptionTSW takes place in the modern day, only in a skewed universe in which every myth, legend, and conspiracy theory is utterly, horribly true. This heightened reality serves as the backdrop for a millennia-spanning struggle between three secret societies: the craven, amoral Illuminati, the rigid, authoritarian Templars, and the chaotic, mysterious Dragon. As a new agent of your chosen faction, you'll bring your newfound paranormal abilities to the aid of your masters' agenda.
Platform"PC"
US censor rating"Mature"
UK censor rating""
Release date1 January 1970 (US), 1 January 1970 (UK)
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