Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • Submit your game clips
  • GDC
Don't miss these
Esoteric Ebb cleric in a pile of apples
RPGs RPG dev of "Planescape Torment + Disco Elysium" spent 8 years struggling to pay rent and writing over 1 million words
Key art for Zero Parades: For Dead Spies showing Cascade in a red jacket against a backdrop of grey faces
RPGs Zero Parades proves itself a worthy Disco Elysium successor in this free Steam demo, and I shouldn't have doubted it
Grim Fandango
Adventure Games "The physical world gave us possibilities we didn't have before": How Grim Fandango's 3D world revolutionized PC gaming
Destroy All Humans!
Games "Instead of being 80% UFO and 20% on foot, we flipped it": How Destroy All Humans' sci-fi action oddity conquered all
No Law key art with Big in 2026 wrapper
RPGs No Law sounds like Cyberpunk 2077 meets Atomfall, and its "opt in" narrative already has my attention
A shootout in Warframe: 1999
Games 12 years in the making, here's how Warframe went from "Hail Mary" to ongoing success story
Exodus
RPGs More than Mass Effect's spiritual successor, Exodus wants to pull decades of player choice into a single story
Shadow of the Road screenshot showing a humanoid bird-like figure hovering over a molten battlefield with wings outstretched
RPGs A "small team with a lot of big ideas" is making a Final Fantasy Tactics-inspired RPG set in steampunk Japan
Dragon Age: The Veilguard
Dragon Age "It's a really compelling place to be left in": Dragon Age fans aren't giving up on the RPG – they're expanding it
Dead Space
Games "We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
Clockwork Revolution
RPGs With Clockwork Revolution, inXile aims to "bring the level of reactivity from our isometric titles into something first-person"
Robert rides the elevator to work in Dispatch with his dog Beef, looking out of place surrounded by superheroes
Adventure Games Dispatch leads faced down publishers telling them single-player narrative games were "niche, or worse, dead"
Silksong heroine Hornet on dark rocks
Action Games We will never get another game like Hollow Knight: Silksong
The party in The Hundred Line enjoy fireworks under a night sky, with the GamesRadar+ Best of 2025 badge
JRPGs The Hundred Line's "Spiderverse"-inspired 100 endings might continue to grow, the Danganronpa creator tells me: "You'll end up with quite a Frankenstein's monster of a game in the end – but I absolutely have the ambition to make that"
Bully
Games "Bully was chaotic from the day I started": Inside the making of Rockstar's 'GTA in boarding school'
  1. Games
  2. RPG
  3. Disco Elysium

The making of Disco Elysium: How ZA/UM created one of the most original RPGs of the decade

Features
By Alex Wiltshire published 9 January 2020

Meet the Estonian cultural provocateurs behind hardboiled cop RPG Disco Elysium

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

(Image credit: ZA/UM)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

ZA/UM. As a studio name, it's awfully bold and affected. A little awkward and intractable, too; it doesn't look right when not in all-caps. But for co-founder Robert Kurvitz, "It just looks hella cool, that slash there. It looks like the technical name of something that definitely exists and weighs eight tonnes." And then there's its Russian meaning, which is 'from the mind' or 'for the mind'. "Just calling something that, it looks cultural. Like it's not laughable."

Support long-form games journalism

(Image credit: Future)

This feature first appeared in Edge Magazine. If you want more great long-form games journalism like this every month, delivered straight to your doorstop or your inbox, why not subscribe to Edge here.

Then again, it did come out of a drunken Tallinn evening in 2005. "We were just hanging around in total squalor and poverty," says Kurvitz, who was the singer in a rock band called Ultramelanhool at the time. "We realised we needed to do something about it, and we put on DJ Tiesto's remix of Adagio For Strings, because it's a really epic and stupid banger." The idea of making a video game wasn't remotely on their minds; they simply wanted to open a creative outlet and make their voices heard, and so formed a collective of artists and writers who, over the following decade or so, created music, paintings and books, got into scraps with other collectives, and played Dungeons & Dragons.

"I think I met Robert when I was 17 or something," art director Aleksander Rostov says. "Before that, you'd hear these whispers going around about some crazy dudes who were doing this weird obsessive D&D thing that wasn't about dwarves and elves but motor carriages and people wearing top hats. It was like steampunk, but not vanilla steampunk, it was inspired by the French Revolution. When I got the materials, the photos of the characters and the maps, in person, it was like, 'Oh, shit, this is the stuff'." 

You may like
  • Esoteric Ebb cleric in a pile of apples RPG dev of "Planescape Torment + Disco Elysium" spent 8 years struggling to pay rent and writing over 1 million words
  • Key art for Zero Parades: For Dead Spies showing Cascade in a red jacket against a backdrop of grey faces Zero Parades proves itself a worthy Disco Elysium successor in this free Steam demo, and I shouldn't have doubted it
  • Grim Fandango "The physical world gave us possibilities we didn't have before": How Grim Fandango's 3D world revolutionized PC gaming

Nothing to lose

(Image credit: ZA/UM)

Kurvitz, meanwhile, had met a novelist called Kaur Kender. "Once we got Kaur on board, everything really started flowing because Kaur has this superpower that's very important in capitalism. He understands money," says Kurvitz. "He's also a really good writer, and those seldom happen together." Kender helped Kurvitz self-publish a 2013 novel set in the world he'd been building called Sacred And Terrible Air. It took him five years to write and featured art by Rostov, but it failed miserably. "It sold 1,000 copies," says Kurvitz. "So after that I succumbed to deep alcoholism." 

Three years earlier, Kurvitz had helped Kender out of his own alcoholism, and, anxious to help his friend in turn, Kender went to Kurvitz with a proposal. "My kids were telling me, 'Stop writing books! No one reads books! You should get into video games,'" says Kender, so he suggested, why didn't they make a game set in this world Kurvitz had been creating? 

"I had never dreamt of making a video game before, because I couldn't get one piece of it into something that small and concentrated," says Kurvitz. "But then I suddenly saw the ghetto part of Revachol from up on high, and I realised that it would be perfect for an isometric game." Kurvitz told Kender he needed to discuss the idea with Rostov. "I remember going to the door to let him in," Rostov says. "He looked me dead in the eye and said, 'My friend, we failed at so many things. Let us also fail at making a video game.'"

(Image credit: ZA/UM)
Read more

(Image credit: ZA/UM)

How Disco Elysium captures our current political moment

"I wasn't going to do a video game," says Kurvitz. "I was thinking that we'd failed in enough things and I was just going to keep drinking." But Rostov jumped at the idea, so Kurvitz wrote a one-page synopsis which encapsulates what Disco Elysium has become in the four years since: "AD&D meets '70s cop-show, in an original 'fantastic realist' setting, with swords, guns and motor-cars. Realised as an isometric CRPG – a modern advancement on the legendary Planescape: Torment and Baldur's Gate. Massive, reactive story. Exploring a vast, poverty-stricken ghetto. Deep, strategic combat."

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

"So clear was the vision that I had zero doubts," Kender says. Still, it was a huge deal for ZA/UM to make a video game. "The idea that you can make a video game in Tallinn is completely ridiculous," Rostov says. "We have to rub the idea of it into each other's dreams or something, to convince ourselves that it's something that can be done."

"And especially a roleplaying game, because the RPG is like the crown jewel, the most complicated thing to make," Kurvitz says. "Everyone says you can't QA it. An open-world RPG, are you insane? It just felt like it's completely beyond any of our abilities, beyond anything we could do financially, even intellectually." Tallinn, after all, had just one other studio at the time, a mobile developer, so there was very little experienced local talent. But they did have access to some money: Kender sold his Ferrari. "It was a very sad and pathetic Ferrari," he says. 

"The cheapest," Kurvitz says. "It used to belong to Dolph Lundgren."

You may like
  • Esoteric Ebb cleric in a pile of apples RPG dev of "Planescape Torment + Disco Elysium" spent 8 years struggling to pay rent and writing over 1 million words
  • Key art for Zero Parades: For Dead Spies showing Cascade in a red jacket against a backdrop of grey faces Zero Parades proves itself a worthy Disco Elysium successor in this free Steam demo, and I shouldn't have doubted it
  • Grim Fandango "The physical world gave us possibilities we didn't have before": How Grim Fandango's 3D world revolutionized PC gaming

(Image credit: ZA/UM)

"He bought it because he was imagining how he'd drive it to Cannes, but they never gave him a prize, so he sold it," Kender says. "And we used it to make a video game." More investment came from various contacts and friends, who have proved patient ever since, since they were initially sold on a game that spanned a huge world before the sheer detail of the game they found themselves making caused ZA/UM to squeeze and focus in on one small coastal town location. At this point the game was called No Truce With the Furies and it was announced with a late 2017 release date. But then the game overspilled that single location and into the capital, at which point it was renamed Disco Elysium and delayed into 2019. "We've had to move goalposts tens of times," Kender admits. 

East to West

Back during the first year, however, the team had to find its visual style, to figure out the way it'd tell its story, and generally figure out how to be a development studio. The fundamentals of its art were based on Rostov's work for Kurvitz's novel, but in the early months Kurvitz would go to Rostov's place to write as Rostov painted looking over each other's shoulders. One breakthrough painting depicted a giant motorway running above dilapidated Eastern European buildings in Revachol, the world's capital city. "It's basically America straddling poor old Eastern Europe, a motorway with no ramp, shooting off into the horizon," says Kurvitz. "Once we got its rose-silvery sky, we knew we had Revachol's feeling."

"It was such a nice, experimental, explorative time," says Rostov. "I prided myself on my knowledge of video game history and how games have developed visually, and now I was in the position to be able to tap into these ideas and come up with a neat visual aesthetic in an actual game." The dialogue system was a greater challenge, and where the studio's inexperience and Kurvitz's ambition collided. He wanted the act of playing Disco Elysium to feel like reacting naturally to the world, and its skill system, which reflects many different facets of your character's psyche, from your intellect to your addiction centres, is designed to do just that. The game constantly rolls checks against them to determine how they react, and they speak and interact with you, the player, as if they're secondary characters.

(Image credit: ZA/UM)

"My kids were telling me, 'Stop writing books! No one reads books! You should get into video games'"

And the dialogue itself also had to feel natural. "We wanted it so you don't notice that you're reading. This is the most important part of how to make books fun. Reading is only enjoyable when you forget that you're reading, because reading is not fun. No one wants to fucking read." Kurvitz wanted to avoid the typical way RPGs feed words to their players in chunks of expository lines. "How to get it into a fast, ticking form for a brain that's been fed on Twitter and Tumblr? It was hellish to understand the logic structures that have to go into a talking skills system and how they interweave and how it looks from the inside." 

Then it had to be made into a system that ten writers can use. Currently, ZA/UM comprises 35 in-house developers, so writers comprise nearly a third of its overall headcount – before its 20-odd contractors, anyway. Kurvitz describes Disco Elysium as "the hardest writing job on the planet right now" because of its quickfire dialogue, its density of alternative through-lines and perspectives, not to mention the fact it's a detective game, so there also has to be total logical consistency. But from Disco Elysium's early demos, ZA/UM appears to have nailed it. 

For most of the past four years, it has worked out of a squat in an ex-gallery in Tallinn's old town, because it was large, cheap, and next door to where the producer lived. "The first job interview we did was in the attic, literally beside a pile of pigeon shit," says Rostov. But over this year Kender and Kurvitz, along with many of the writers, have emigrated. In 2016, ZA/UM managed to secure a first round of venture capital financing, which enabled Kurvitz to secure a soundtrack from the band British Sea Power, and in visiting them in Birmingham he realised the UK felt like home, and also a good source of the developers and talent they'd need to complete the game. "Things just rolled from there; we have Mikee W Goodman from [progressive metal band] SikTh doing VO for us. If you're in Eastern Europe, you're dying for VO. The accents are horrible! You can't make a normal western voice, so you're trapped." 

(Image credit: ZA/UM)

And yet ZA/UM is a product of Estonia. Disco Elysium's crumbling city and compromised characters don't depict Estonia's history, but they reflect it. "Our generation is very much formed by the collapse of the Soviet Union, of the '90s Tallinn and Estonia, which was a gruesome time," says Rostov. "It was gave rise to the music that we grew up listening to, with serious lyrics and conceptual heft. Estonia isn't that place any more. Now it's loser-ville. We made Skype, we became e-residents of the e-capital of the world. The sweet stuff is already gone." 

That kind of bitterness and anger, ZA/UM hopes, will travel outside Estonia's border now that Kurvitz lives in Brighton, while Kender runs its London office ("You know, the Barbican Centre is like a pocket of the Soviet Union"). And Kurvitz hopes that its wider themes will also resonate with a wider generation. "The main character is, I guess, an overbloated avatar who's gone wrong for a long time, but he's in pain because he's still resisting. This fight and need to have strength to go on, we've noticed that this isn't only Eastern European." ZA/UM is good at fighting, from its founding in disaffection to its gumption to make a game as ambitious as Disco Elysium. "This creative outlet for us was incredibly difficult to achieve, and every day I'm making fucking sure I'm putting every piece of anger and pain into it."

Subscribe to Edge Magazine for only $9 for three digital issues and show your support for long-form game journalism.

CATEGORIES
Nintendo Switch Xbox One PS4 PC Gaming Platforms Nintendo Xbox PlayStation
Alex Wiltshire
Alex Wiltshire
Social Links Navigation
Freelance Writer
Alex is a former editor of Edge magazine, and author of the Minecraft Blockopedia.
Read more
Esoteric Ebb cleric in a pile of apples
RPGs RPG dev of "Planescape Torment + Disco Elysium" spent 8 years struggling to pay rent and writing over 1 million words
 
 
Key art for Zero Parades: For Dead Spies showing Cascade in a red jacket against a backdrop of grey faces
RPGs Zero Parades proves itself a worthy Disco Elysium successor in this free Steam demo, and I shouldn't have doubted it
 
 
Grim Fandango
Adventure Games "The physical world gave us possibilities we didn't have before": How Grim Fandango's 3D world revolutionized PC gaming
 
 
Destroy All Humans!
Games "Instead of being 80% UFO and 20% on foot, we flipped it": How Destroy All Humans' sci-fi action oddity conquered all
 
 
No Law key art with Big in 2026 wrapper
RPGs No Law sounds like Cyberpunk 2077 meets Atomfall, and its "opt in" narrative already has my attention
 
 
A shootout in Warframe: 1999
Games 12 years in the making, here's how Warframe went from "Hail Mary" to ongoing success story
 
 
Latest in RPG
The Witcher 4 tech demo trailer screenshot of Ciri chatting in a market
The Witcher The Witcher 4 is "steaming ahead" as CD Projekt expands with 220 new developers in the past year
 
 
Hernand Castle and the Alchemist's Chamber in Crimson Desert
RPGs How to enter Hernand Castle and the Alchemist's Chamber in Crimson Desert
 
 
The Future of Starfield
RPGs Bethesda's Tim Lamb on the biggest changes coming to Starfield, the PS5 release, and why all those load screens are necessary
 
 
Shadow of the Road screenshot showing a humanoid bird-like figure hovering over a molten battlefield with wings outstretched
RPGs A "small team with a lot of big ideas" is making a Final Fantasy Tactics-inspired RPG set in steampunk Japan
 
 
A screenshot from Clair Obscur: Expedition 33, showing a man named Verso covered in dirt and blood, looking into the camera.
RPGs Clair Obscur: Expedition 33's Ben Starr worries the video game industry will learn the wrong lessons from its success
 
 
Macduff running from a monster during the upcoming PS5 game, Crimson Desert.
RPGs Crimson Desert fans worry for the RPG's console editions after review no-show joins disappointing 30fps PS5 showcase
 
 
Latest in Features
Mina the Hollower key art cropped to just show Mina
Action RPGs I already know Mina the Hollower is going to ruin my life
 
 
Peter Parker as Man-Spider in Spider-Man: The Animated Series
Marvel Movies Is the Spider-Man: Brand New Day trailer hiding Peter Parker's transformation into Man-Spider? The comics explained
 
 
The Future of Starfield
RPGs Bethesda's Tim Lamb on the biggest changes coming to Starfield, the PS5 release, and why all those load screens are necessary
 
 
Shadow of the Road screenshot showing a humanoid bird-like figure hovering over a molten battlefield with wings outstretched
RPGs A "small team with a lot of big ideas" is making a Final Fantasy Tactics-inspired RPG set in steampunk Japan
 
 
Tom Holland as Spider-Man in Spider-Man: Brand New Day
Marvel Movies Spider-Man: Brand New Day and Dune 3's frustrating trailer rollouts cannot become the new normal
 
 
Peter Parker dying in Mary Jane Watson's arms
Marvel Movies The story of Spider-Man: Brand New Day may tie back to the comic that kills off Peter Parker
 
 
LATEST ARTICLES
  1. Sophie Rundle as Ada standing on the road and holding an umbrella in Peaky Blinders: The Immortal Man
    1
    3 new to Netflix movies I recommend you watch this weekend (March 20–March 22)
  2. 2
    Diablo 4 game director admits it's "really hard for players to keep up" with the ever-changing ARPG
  3. 3
    Resident Evil Requiem Leon actor reacts to fans thirst-posting on main: "I bet you got a body pillow"
  4. 4
    Crimson Desert Secret of the Ancient Ruins puzzle solution
  5. 5
    How to farm money in Crimson Desert

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...