10 years later, Fire Emblem Awakening is still one of the greatest tactics games of all-time By Alex Wiltshire published 19 April 22 Feature Remembering the 3DS tactics game that's about relationships as much as battling
If RPGs are only as good as the roles they put you in, The Witcher 3: Wild Hunt remains one of the all-time greats By Alex Wiltshire, Edge Staff published 28 December 20 Feature Almost six years on from launch, The Witcher 3 continues to shine as one of the best games of the generation
The making of Disco Elysium: How ZA/UM created one of the most original RPGs of the decade By Alex Wiltshire published 9 January 20 Feature Meet the Estonian cultural provocateurs behind hardboiled cop RPG Disco Elysium
Inside Google's bid to launch Stadia and transform the entire game industry By Alex Wiltshire last updated 8 November 21 Feature Creative engineers Phil Harrison, Jade Raymond, Majd Bakar, and more take you behind the scenes of Google Stadia
Dishonored is an empowering stealth masterpiece. But its greatest trick is its uneasy balance of strength and morality By Alex Wiltshire published 20 July 18 Feature Dishonored gave us dizzying level of power over our environment, loaded with a heavy question: How far should you really go?
The Witcher 3's Geralt is one of the best RPG heroes (because he's really no great hero at all) By Alex Wiltshire published 15 December 17 Feature Weary, morally grey, and oh so tired of it all. How a believable man in a fantasy world made for one of the most relatable player-characters around.
How Luigi's Mansion 2: Dark Moon created a true underdog hero, as well as one of Nintendo's most intricately playful worlds By Alex Wiltshire published 20 October 17 Feature Part doll's house, part spook-'em-up playground, the 3D sequel's real joys come from the tactility of its exploration.
The making of Titanfall 2: How building blocks, buddy robots, and Half-Life led to one of the freshest FPS in years By Alex Wiltshire published 13 October 17 Making Of "How do you make a shooter that's not Call of Duty?" That was the question. The answer was something no-one saw coming.
Air pockets, soul sand and dragon eggs - why I love Minecraft blocks By Alex Wiltshire published 14 October 16 Feature