The 'exclusives' that aren't exclusive
Six big games and why they're going platform-hopping
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Splinter Cell: Conviction
The official line is simply that the game couldn't be achieved on any other platform. If a game is developed from the ground up for one specific console, the result is likely to be higher quality, as it's suited to that machine's strengths.
Sure, that's very true. But the original Splinter Cell and its gorgeous lighting was supposedly something only the first Xbox could do. And look what happened to that. Even the technologically inferior PS2 did it convincingly. And it's not like the new game is based on motion sensitivity. Every feature Xbox 360 has could theoretically be accomplished on PS3.
The bottom line is that every previous Splinter Cell game has appeared at launch on Xbox and then been ported to similar hardware. Therefore, it would be unsurprising to see a PS3 version at some point in the future.
Above: Splinter Cell: Conviction sounds like being a great title. But not for PS3? Really?
Haze
The official line: "Play both sides of the same war and experience two unique game systems, exclusively for thePlayStation 3computer entertainment system this holiday season."
Again, the words 'this holiday season' hold a certain ambiguity. Does that mean it's PS3-exclusive for this Christmas and then could be released on other consoles? At the moment, the game is down for a PS3-only release, but a quick glance through old press releases clearly states the game has been in development for PC, PS3 and Xbox 360.
Weekly digests, tales from the communities you love, and more
Perhaps this is an example of the new breed of 'exclusive' game. One console manufacturer can pay for a limited exclusivity deal so that they get the game's initial sales all to itself. Then, when the exclusivity runs out, everyone else can pick up sales from the residual interest. We should point out that this is only conjecture regarding Haze (and ultimately all of these games), but considering a 360 version almost certainly already exists, as with the rest, we're convinced it's just a matter of time.

Justin was a GamesRadar staffer for 10 years but is now a freelancer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.


