The Agency – hands-on

Much like Battlefield Heroes, The Agency will also include abilities that are useful for the entire team at once, such as a Combat Ops ability that allows the entire group to see enemies through walls. The games’ missions, from those that we played, seem hinged upon a narrative.

Kramer threw a martini bomb – a root-style spell-like attack that freezes an enemy in place – while we mopped up the crowd of guards, gaining experience but failing the sub-objective to not set off any alarms.

At present, The Agency has a satisfying weight to gunplay, both in its FPS and third-person modes, and the team obviously gets what a good shooter needs, even with the slight re-balancing necessary to add MMO-style skills. As we snuck inside the party, we slipped into aliases, photographing the mysterious devices. At this point, we used our shapely feminine wiles to distract a guard as Kramer grabbed the last one – for which we both received an objective credit – and we snuck upstairs to the top of the mansion to meet with our contact.

In the classic spy movie style, as he sought to tell us Dr. Kessler’s dark secret, the wall exploded at the behest of the villain’s helicopter-borne rockets. As we vaulted off the side of the building, the mission came to an end. After what felt like a hundred demos involving killing the same old cockatrices in the same old fantasy environment, we were left confident that a genre-changer is on its way.

Aug 13, 2009