On the Radar
The latest On the Radar articles from GamesRadar+
Latest about on the radar
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InterviewThe Outer Worlds 2's first area is all about nailing Obsidian's "hardcore RPG feel" – which you can trace back to New Vegas, Vampire The Masquerade: Bloodlines, and the first Fallout
By Andrew Brown Published -
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InterviewMy stealth build in The Outer Worlds 2 has me obsessed with a particular gadget, but every single one has "multiple purposes" because Obsidian didn't want them to be "singular use tools"
By Heather Wald Published -
InterviewDying Light: The Beast is an ending and a new beginning for Techland, and the action horror series' future has never looked brighter: "We have new ideas, so we need to make them come alive"
By Jasmine Gould-Wilson Published -
OpinionI've been playing horror games for 25 years, but Dying Light: The Beast's gore just out-grossed it all by getting uncomfortably realistic
By Jasmine Gould-Wilson Published 5 Comments -
OpinionI love all of Dying Light: The Beast's incredible side quests, but one of them was so powerfully horrifying I thought it was a main mission
By Jasmine Gould-Wilson Published -
OpinionDying Light: The Beast's dialogue choices are all about character building instead of story-shaping, and it fixes my biggest problem with Dying Light 2
By Jasmine Gould-Wilson Published -
Now PlayingDying Light: The Beast feels like Action Man: The Game, and I can't get enough of Kyle Crane's badass skull-smashing moves
By Jasmine Gould-Wilson Published -
OpinionDying Light: The Beast thrives in its smaller map by making every centimeter count, and that makes Castor Woods the best open world in series history
By Jasmine Gould-Wilson Published -
HubOn The Radar: Assassin's Creed Shadows coverage hub
By Oscar Taylor-Kent Last updated -
Interview"I created Naoe how I would create a movie character," says Assassin's Creed Shadows star Masumi: "Just very full and honest and a whole human being as much as I can"
By Oscar Taylor-Kent Published -
Interview"The toughest thing is pacing": Assassin's Creed Shadows head weighs in on why the game ends like that, the "difficult" nature of its story, and what's next for the series
By Andrew Brown Published -
InterviewAssassin's Creed Shadows was originally envisioned without Yasuke, but Ubisoft wanted the full feudal fantasy: "We were sort of making a stealth tank, and it didn't quite work"
By Andrew Brown Published -
InterviewAssassin's Creed Shadows boss is confident Ubisoft has a place in modern RPGs, even as the industry's goalposts shift: "When we were working on Odyssey, it was Breath of the Wild"
By Andrew Brown Published -
InterviewAssassin's Creed Shadows "has a little bit of Tarantino flavor", but its real secret ingredient is intrigue: "It's almost like you're watching an episode of Shogun"
By Oscar Taylor-Kent Published -
InterviewAssassin's Creed Shadows' dual heroes has been an "opportunity" to enhance immersion in the feudal Japan story: "You get a chance to compare their two perspectives on a situation"
By Oscar Taylor-Kent Published -
Interview"We don't want to force one terabyte of data on the players": Assassin's Creed Shadows' tech director on the clever tricks Ubisoft uses to "go beyond" current-gen
By Oscar Taylor-Kent Published -
On The RadarOn The Radar: Kingdom Come: Deliverance 2 coverage hub
By Oscar Taylor-Kent Published -
Coverage HubOn the Radar: Star Wars Outlaws
By Josh West Last updated -
On the RadarSpider-Man actor on taking Peter Parker to darker places: "It left me exhausted at the end of every working day"
By Joe Donnelly Published -
On the RadarMarvel's Spider-Man 2's Mister Negative actor says working with Denzel Washington and Jennifer Garner helped bring his character to life
By Joe Donnelly Published
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