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NewsFinal Fantasy Tactics: The Ivalice Chronicles director open to revisiting the series' Game Boy Advance sequels if the remaster does well, but thinks the strategy RPG playerbase is currently a "bit small"
By Scott McCrae Published -
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NewsFinal Fantasy Tactics remaster makes Cloud easier to use, Square Enix promises, and even gives him the Materia Blade right off the bat, so you'll want to see the secret hiding where it was in the original RPG
By Jordan Gerblick Published -
NewsFinal Fantasy Tactics: The Ivalice Chronicles devs "haven't made any changes to characters that were powerful," because they "didn't really want to disappoint" OG fans with nerfs
By Anna Koselke Published -
Hands-on45 minutes of Final Fantasy Tactics: The Ivalice Chronicles has me certain that Square Enix "rebuilding" the remaster after losing the original source code was worth the effort
By Catherine Lewis Published -
Hands-onI played Where Winds Meet and fell in love with the RPG's open world so fast I could barely pay attention to any of the missions
By James Daly Published -
Hands-onGhostrunner devs abandon parkour for Valor Mortis, a first-person soulslike that might explain why the rest of the genre follows Dark Souls' lead
By Ali Jones Published -
Interview"We tend to commit to the bit": Gearbox boss Randy Pitchford talks Borderlands 4, the evolution of looter-shooters, and $80 game discourse
By Catherine Lewis Published -
PreviewMenace is an XCOM-Warhammer hybrid that makes turn-based strategy feel like an immersive sim, and for the first time in my life I'm playing a game that seems made for me
By Andrew Brown Published -
NewsFinal Fantasy 14 devs have "quite a big plan for jobs moving forward," Yoshi-P teases, cooking up "major changes" for the MMO to "make jobs more interesting for players to use"
By Anna Koselke Published 7 Comments -
NewsBorderlands 4 boss Randy Pitchford says "Nintendo just had the most successful new console launch in the history of video game consoles" with the Switch 2, so of course he wants to "bring more games to it"
By Catherine Lewis Published -
NewsResident Evil Requiem's director was always curious to return to Raccoon City: "It was like rice I'd left forgotten in the rice cooker for a week... eventually curiosity makes you lift the lid"
By Scott McCrae Published -
NewsIndiana Jones and the Great Circle director says gameplay has been one of the most "challenging aspects" of development because even Wolfenstein was "very linear"
By Scott McCrae Published -
PreviewHell Let Loose: Vietnam devs say their new shooter isn't a replacement for the OG World War 2 game, and don't want fans to "feel like we've abandoned them in any way"
By Catherine Lewis Published -
NewsLego Batman devs have "never" adapted older movies, TV shows, and comics before, but Legacy of the Dark Knight will create "one definitive, essential, epic story of Batman"
By Kaan Serin Published -
InterviewWe asked Obsidian about romance in The Outer Worlds 2, and now I'm a little hopeful the RPG may follow Avowed's example: "It truly does need to be something that's organic"
By Heather Wald Published -
PreviewPlaying Heroes of Might and Magic: Olden Era has turned me into a Dungeon devotee, and I can't help but feel like I'm already seeing a strategy classic in the making
By Andrew Brown Published -
News"You could go and keep beating up people on top of buildings" forever in Vampire: The Masquerade – Bloodlines 2, but devs say "we're not making GTA" because even vampires need to sleep
By Ashley Bardhan Published -
Hands-onI can't get enough of the cute cat-like companion in this puzzle platformer, even if some block pushing is a little business as usual
By Catherine Lewis Published -
NewsIndiana Jones and the Great Circle devs love feedback, but will stick to their guns when it comes to game direction: "Yeah, but no thanks, because we already have a very good idea that we believe in"
By Kaan Serin Published -
Interview"The shorthand is New Vegas in space": The Outer Worlds 2 directors double down on Fallout comparisons, and Obsidian isn't worried about setting expectations too high: "It's our pedigree"
By Andrew Brown Published
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