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The Sword of the New World: Granado Espada review

Should you buy the new sword or just get a whole new game?


  • The artwork
  • the Baroque over-doneness
  • The user-friendly fighting syle
  • Player created faction battles


  • Vague
  • rarely helpful quest log
  • Lack of any chat or conversation
  • Bad organization of the inventory

Swishy hair, swashbuckling swordplay, extremely tight bodices, buoyant boobs, and 17th century aristocrats that dual-wield pistols welcome you to North America's colonial period, as seen through the eyes of Korean game developers.

Sword of the New World: Granado Espada features a new take to the old standard of massively multiplayer online games with plenty of animals to kill, lots of letters to deliver, and a gazillion little children who've lost their mother/sister/brother/sheep. But, instead of having to either go solo or hunt for a group, in SotNW you command a squad of three characters right from the start.

That's right, three. Right away, we could create four different classes - with assurances that we would be able to expand our "family" to up to 14 - and after a brief tutorial, were able to bring three characters in right away.

The class choices are fairly standard: there are fighters, elementals, scouts and wizards to start out and various other classes waiting to be discovered in game. Each class must choose a "stance" to level in - basically creating a specific skill set.

More Info

GenreRole Playing
DescriptionExplore the semi-historical 17th century New World in this visually appealing MMO.
US censor ratingTeen
UK censor ratingRating Pending
Release date10 July 2007 (US), (UK)