Star Wars Jedi: Survivor was built with help from Fallen Order's PS5 port
Fallen Order's new-gen version helped expand and enhance the sequel
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The new-gen version of Star Wars Jedi: Fallen Order helped Respawn build Star Wars Jedi: Survivor.
Speaking to PLAY Magazine in a new issue out on Tuesday, February 7, Star Wars Jedi: Survivor director Stig Asmussen explained how Respawn's work on Fallen Order's upgrade has helped the new game. "[The PS5 version of Jedi: Fallen Order] was a good proving ground while we were considering how to enhance Survivor," the game director says.
"We actually considered ray-tracing for the new-gen Fallen Order because we were already building it into Survivor, but we ultimately scrapped it, because the environment art authoring between generations was pretty different," Asmussen continued. "But the process did help us define how we wanted to approach ray tracing on our modified version of the Unreal 4 engine."
Asmussen continued to explain that Respawn realized they could take advantage of the "faster processors, larger/faster memory, better loading times" on the new-gen console to result in "larger maps, with more detail, greater density, broader enemy/NPC variety, and overall fidelity."
Respawn didn't want to "break" what it had accomplished with Star Wars Jedi: Fallen Order, Asmussen explained, because the original game was so well received. The developer wanted to "evolve" and "enhance" the sequel though, which is what Asmussen believes Respawn has achieved with the final version of Star Wars Jedi: Survivor.
Star Wars Jedi: Survivor was recently hit with a six-week delay, which pushed the game back from an early March launch to release on April 28, for PC, PS5, and Xbox Series X/S. The last-minute delay was down to Respawn being given more time to polish the sequel, something which fans of the series are relieved at.
Check out our new games 2023 guide if you want to see what else the next few months have on offer for gaming.
Weekly digests, tales from the communities you love, and more

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.


