TODO alt text

Spider-Man 3 review

Want the best version of Spider-Man 3? Here it is

Scoring points for smoother gameplay isn't exactly a key victory when the rest of the game is just like the last one in the series. Yes, the skyscrapers are quite daunting and looking out across the entire city is a rush, but once that initial impact is gone, you're left with Spider-Man 2 Plus Some New Moves. And even tough the 360 version moves along smoother than the PS3, both suffer from a surprisingly large amount of pop-in. If you're not familiar with the term, it means you'll be walking or swinging along when major details will suddenly pop in to existence in front of you, ranging from people and cars to whole buildings.

You know how city folk get scared and run away in Grand Theft Auto or Crackdown? None of that here. These zombified dolts keep walking in a straight line no matter what happens, be it Spidey and the New Goblin getting into a fireball tossing match or a gang war erupting in the streets. They'll blindly walk into walls, get stuck in corners, obstruct your path... the list keeps growing every time we play, and we're already at the end, after 15 painful hours.

Care for another other example of such nonsense? While fighting the New Goblin in the streets, you might come across an open air streetball court. Rather than flying into the court with his jet glider, the Goblin will hover around to the only part that's not fenced in and enter the proper way - by using the entrance.

More Info

DescriptionThwip! The first two Spider-Man tie-ins proved that movie games need not suck; can the third keep the streak going?
PlatformGameCube, PS2, PC, DS, PSP, Xbox, PS3, Xbox 360, Wii
US censor ratingTeen
Release date1 January 1970 (US), 4 May 2007 (UK)