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Spider-Man 3 review

Who's that slamming their face into the sidewalks of NYC?


  • More Spider-Man
  • Variety of stuff going on
  • Watching the movie instead...


  • Very repetitious
  • Maddening camera
  • Needed more play-testing

We can admit that we’ve pretty much enjoyed a couple of the Spider-Man games so far, and this installment fits snugly into that Spidey-game mold. Swing around the city solving crimes as you find them. Have your disbelief-suspension molested by “mission activation” tokens, which progress the various storylines with cutscenes. Unlock more and more moves, and annoy more and more gangs. At worst, it’s an average string of scraps made bearable by the fact that you’re swinging around like a good guy. And to give Spider-Man 3 its due, the web-slinging feels good.

The missions are divided into fights, chases, defusing bombs, photography and swinging around with Mary Jane. It’s not really worth describing all the mission types separately, because they all involve the same thing. You follow waypoints (so many waypoints) and then either have a fight or defuse a bomb. Defusing a bomb is a strange metaphorical process - it’s a combination of DDR-style button-bashing and “rotating the thumb stick.” Sound fun? It is, a bit. For a while. Not quite so much after the umpteenth bomb tour.

More Info

DescriptionThwip! The first two Spider-Man tie-ins proved that movie games need not suck; can the third keep the streak going?
PlatformGameCube, PS2, PC, DS, PSP, Xbox, PS3, Xbox 360, Wii
US censor ratingTeen
Release date1 January 1970 (US), 4 May 2007 (UK)