So "the volume of the fun features in the game has increased," according to Sonic Rush Adventure director Sakae Osumi. Aw, don't be so modest. The original Sonic Rush already gave us blistering stylus-free traditional Sonic; now we've seen the sequel, and it's shaping up to blow us away.
True, our first look at SRA in action shows that someone's clearly been doling out Phantom Hourglass pills at the Sega canteen. After you've collected enough ship parts in the side-scrolling bits to make Tails happy, you're out in the ocean for a stylus-directed, coin-nabbing 3D seafaring section, with cutscenes about as "inspired by" Link's DS jaunt as Wotsits are "inspired by" Cheetos.