Six solid games doomed to die in 2010

Every October, the nightmare comes to life in exactly the same way: Half the great games of the year come out during the three month holiday season, when we gamers have the least amount of disposable income. As a result, worthwhile games get overlooked. And with pumpkin-carving season upon us, we felt it was time to reveal our 2010 list of truly cool games that are nonetheless going to sell miserably unless we spread the word and do something about it.

Let us repeat: We’re NOT saying the games are bad; on the contrary, these new IPs, reboots and sequels show a fair deal of promise. What we are saying is that these games are destined to drown in the ocean of hype given off by much larger, better-recognized IPs and a release calendar crowded with more starry-eyed hopefuls than the front row of a Justin Bieber concert.

Platforms: 360, PS3

Same Day As: Castlevania: Lords of Shadow

Why it should succeed: Ninja Theory is a developer that has been defining itself by pushing the boundaries of storytelling in video games. Enslaved approaches narrative with an intelligent subtlety that takes advantage of everything an interactive medium has to offer. To put that in English, the guys at Ninja Theory don’t throw a bunch of 45-minute cutscenes into your face (*cough* Metal Gear Solid 4 *cough*) but they still manage to give us a great story. Plus, they had Alex Garland (The Beach, 28 Days Later) write the thing and Andy Serkis (Gollum) direct it. Oh, and the gameplay isn’t half bad either.

Above: A supporting character that you actually won’t want to smother with a pillow in the dead of night.

Why it will be ignored: Enslaved suffers from a very serious case of couldnotbereleasedataworsepossibletime-itis. The game is a brand new intellectual property that almost nobody has heard of before and it just hit retailers at the very start of the holiday season. Specifically, it just released on the exact same goddamn day as Castlevania: Lords of Shadow – a 3D Castlevania game that doesn’t suck, something gamers have been waiting for since approximately 1995. Enslaved also has the problem of offering a leaner 8-10 hours of gameplay whereas Castlevania sports a hefty 15-20 hours.

If publisher Namco could have found a quieter time to release the game – say, anywhere in the eight-month period from January to August 2011 – it may have seen some good figures. As it stands now, Enslaved is probably destined to follow the path of Beyond Good & Evil. And hey, we're not happy about it either. Please: Prove us wrong.

Platforms: 360, PS3

Same Time As: Fallout: New Vegas

Why it should succeed: It’s like a Gears of War speed run in an Iron Man suit, for crying out loud! Gunfire, cover, massive enemies blowing up said cover, you blowing up said massive enemies all at a pace that would make Usain Bolt beg for a water break… Plus, everything about the game seems like it was ripped straight out of a Japanese manga in a good way. If Halo’s Master Chief and theGuyverwere to get together for a steamy night of soft sci-fi love, Vanquish’s main man Sam Gideon would most likely be the result. Give yourself a cookie if you knew what the Guyver was before clicking the link.

The overall plot is about as memorable as a Snicker’s bar, but that’s all forgiven when you find out that Gideon has effing jet turbines installed in his calves and back. If the demo proved anything to us, it’s that pulling off headshots while flying around at mach 5 is awesome.

Above: Bio-Booster Armor Guyver!!

Why it will be ignored: While Vanquish definitely has some very cool ideas and implements them fairly well, many gamers are going to judge the game at face value. At first glance, it looks just like any other over-the-shoulder third-person Gears of War clone (You listening, Quantum Theory? This game’s blood is on your hands). To top it all off, it’s being released next to the eagerly awaited Fallout: New Vegas. Do the math.

Jordan Baughman is a freelance journalist who has written for the likes of GamesRadar and Gamer magazine. With a passion for video games and esports, Baughman has been covering the industry for years now, and even hopped the fence to work as a public relations coordinator for clients that include EA, Capcom, Namco, and more.