Silent Hill Origins - updated impressions

More interestingly, the weapons you'll find can actually break after a set number of uses, meaning you'll constantly have to scavenge for new ones - like TVs, toasters, coatracks, pipes and knives - that are scattered around each environment. It won't be on the same level as Dead Rising, but there should be enough stuff lying around to weaponize that you won't be caught unarmed too often. Naturally, you'll also be able to find assorted guns, which will auto-aim like in previous games in the series - the laser sight from the original version of the game is long gone. As for whether Travis is as lousy a shot as those who'll come after him, well, we'll find out soon enough.

Less-clumsy action aside, Silent Hill Origins is shaping up to be a worthy entry in the iconic horror series. It looks great on the PSP, with awesomely eerie flashlight effects and smooth, detailed visuals. It's also a lot creepier than its relatively sunny previous incarnation, with more paranoid camera angles, darker interiors and an overall more oppressive atmosphere that promises to bring back the series' trademark sense of dread. Even better, the stupid, zombie-like "Affected" that populated that version were nowhere to be seen, and we're told they've been cut altogether. To give you an idea of just how far the game has come, we've put together this comparison:

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