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  1. Games
  2. Adventure

Rygar: The Battle of Argus review

Wii gamers get the shaft yet again with a seven-year-old PS2 port

Reviews
By Brett Elston
Published 4 February 2009

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

GamesRadar+ Verdict

Reasons to buy

  • +

    Beautiful soundtrack

  • +

    Diskarmor is a novel weapon

  • +

    Some of the visuals hold up

Reasons to avoid

  • -

    Outdated

  • -

    uninteresting combat

  • -

    Awful

  • -

    awful cutscenes

  • -

    Wii rumble is totally nuts

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Remember 2002? Spider-Man was making big bucks at the theater, Nickelback was belting out its latest made-for-lonely-secretaries ballad and Rygar, a franchise that’d been MIA since 1990, suddenly had a new lease on life. Reviews were good for the retro remake, praising its combo-happy, gladiator-meets-Lord of the Rings action and ancient Greece backdrop. Play magazine even said it was “absolutely stunning in every way.”

Now, a mind-boggling seven years later, the same game is being re-released to the starving Wii community as table scraps from the PS2 days. What passed as “stunning” in 2002 is now dated and archaic; what was once a respectable Devil May Cry clone is now a relic that has to live up to today’s standards. Guess what – it doesn’t. Literally every aspect of gameplay is burdened with outdated ideas that make it a lesson in what not to do anymore. Let’s see…


Above: What, no mine cart level?

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The two biggest perks the original game had were its Greco-Roman setting and Rygar’s shield-on-a-string diskarmor. While his elastic, upgradable weapon is indeed unique (imagine a giant yo-yo with spikes laced all around), the repetitive combos are nothing compared to blood-soaked splatterfest (and three-year-old) God of War, which also happens to take place in a highly fantasized Greek setting. So, to stay relevant and overcome the long shadow cast by Kratos, Rygar needed a drastic update – and the only thing updated was Rygar himself.

Brace yourselves.


On the left, the original Rygar, who looks perfectly suited for a leather-clad romp through Zeus’s backyard. The travesty on the right is the “new” Rygar, changed for no reason other than to make him look… well whatever that look is supposed to achieve. If the goal was to blend Goku and Sephiroth into a mishmash of every anime cliché on the planet, mission accomplished.

But, given the sad state of action gaming on Wii, you could defiantly suggest this ages-old port is still worth checking out. We would argue against it, as the Wii Remote will never be the proper controller for this type of game. Mixing button mashing with random waggling never works, and it’s no surprise we hated combat within minutes, longing for a standard PS2 pad instead. And, in a genuinely hilarious/appalling oversight, the Remote’s rumble feature is off the charts, to the point where it actually becomes distracting and annoying to play.

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Above: The most gratuitous rumble in any game, ever

Another curious oversight is the amount of destructible architecture littered around Argus, the area you’re supposed to be protecting. We felt more than a little silly flinging the diskarmor in every possible direction and in the process reducing our fair city to ruins.


Above: Before Rygar


Above: After Rygar. How many differences can you spot?

Each of those priceless statues and ageless buildings contains points used to power-up the diskarmor, so you’re actually encouraged to demolish as much as possible. That’s going to be one awkward victory parade...

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Brett Elston
Brett Elston

A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE. 

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