The Resident Evil 4 clock puzzle solution
What time to set the grandfather clock in the Library to when playing as Ashley in the RE4 Remake
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The Resident Evil 4 clock puzzle near the library where you play as Ashley is one of the RE4 Remake's more confusing puzzles, with no clear direction about what to do or what time you should set the puzzle to. However, we've gone through and scouted out the solution for you, so you don't need to feel confused by this element of the Resident Evil 4 Remake. Read on to find out how to solve the clock puzzle in Resident Evil 4, and where you can find the solution and the right time.
How to solve the clock puzzle in Resident Evil 4 Remake
Both grandfather clocks you can interact with in Resident Evil 4 are actually secret doors that open when the clocks are set to the correct time of 11.04. The way to find this out is on a note in the nameless room north of the library and south of the Grand Hall, where on a table on the West side of the room is a piece of paper that displays the correct time and the word "clock" in Spanish.
We haven't tried to enter the correct time into the clocks before finding the note - so it's possible it works without finding the clue - but in case it doesn't, you can find the note's location on the map above. There are two grandfather clocks in Ashley's section, one encountered earlier when beginning the section and one in the same room as the note, on the Eastern wall. Both of them can be opened by setting them to the time 11.04, at which point it won't come up again.
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Weekly digests, tales from the communities you love, and more

Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.


